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Thread: AMD R600 LLVM GPU Back-End Gets Better

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  1. #1
    Join Date
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    Default AMD R600 LLVM GPU Back-End Gets Better

    Phoronix: AMD R600 LLVM GPU Back-End Gets Better

    This week was marked by quite a steady patch flow of improvements to the AMD R600 GPU LLVM back-end that's used for Radeon Gallium3D OpenCL support and is also being bettered for its handling of OpenGL...

    http://www.phoronix.com/vr.php?view=MTMwMjc

  2. #2
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    Aug 2009
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    Michael, yes LLVM backend is nice, but too far in the future. Vadim's patch already looks awesome, and it should be benchmarked.
    His initial benchmark:
    Heaven 3.0, all settings high/enabled, 1280x720, HD5750:
    default backend : 20.0 fps
    llvm backend : 18.8 fps
    r600-sb : 38.0 fps

    This could end up as one hell of a news for you. And this time make sure there is test for more real game, like...Doom3 and not the old toy engines which run already fine on r600g.

  3. #3
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    Default Nice

    While I am on a Nvidia card, it is really nice to see all this progress going into the AMD open source device drivers.

    Work on nouveau seems to be going ahead pretty slowly.
    I read all the time about new stuff happening in the AMD open source driver.

    It sounds very promising.

  4. #4
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    Sep 2007
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    What is the current/future benefit of this?

    I have a AMD 6850 - what can I do now with it I couldn't do before? I mean in general with this LLVM GPU stuff.

  5. #5
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    Quote Originally Posted by mcgreg View Post
    What is the current/future benefit of this?

    I have a AMD 6850 - what can I do now with it I couldn't do before? I mean in general with this LLVM GPU stuff.
    When we (re)started the open source effort we made some early estimates about potential performance levels given the size of the development community and what would be feasible with that number of developers. Our estimate was 60-70% of Catalyst performance on average (simple apps faster, complex apps slower), with some of the performance gap coming from having a fairly simple shader compiler / translator in the open source stack.

    This kind of work offers the potential for significantly higher performance on apps with complex shaders, or in some cases to run some apps successfully where previously the shaders could not be be made to work on the hardware due to register limitations etc...

    Vadim's test results on Heaven (above) offer an extreme example of what is possible -- I say extreme only because the Unigine demos are pretty demanding so shader compiler improvements are likely to have the most effect there.
    Last edited by bridgman; 02-16-2013 at 07:55 AM.

  6. #6
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    Sep 2007
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    Hallo bridgman,

    thx for your answer

    But actually you didn't answer my question like I wanted to.
    It was more like: are there any real applications that make use of it?
    For example ... Chromium? any parts on linux/desktop environment/video+music decoder/encoder? Are there already application that use that technology?
    Will this technology be used "on the fly" or will I need any special version to make it work?

    And is the "driver" already in the state to just work out of the box? Are there applications yet that work already with "the current version"?

    Sorry If I am asking too many question, but I am pretty much confused about the stuff.

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