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Thread: Wayland Works For Nintendo Gamecube Emulator

  1. #1
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    Default Wayland Works For Nintendo Gamecube Emulator

    Phoronix: Wayland Works For Nintendo Gamecube Emulator

    The Dolphin emulator for the Nintendo GameCube has been ported to function as a Wayland client. Dolphin now works as a Wayland client and it also supports threaded EGL/GLSL. This is also quite likely the first game-related software that works either under X11 or Wayland/Weston using the same application binary...

    http://www.phoronix.com/vr.php?view=MTMwNDE

  2. #2
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    That looks super nice.

    I really have to dig out my old N64 again with Ocarina of Time. One of the best games of all times.

  3. #3
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    Tiny-ish detail: Dolphin isn't only a Gamecube emulator, it also supports Wii and Triforce (arcade machine based on GC hardware) emulation.

  4. #4
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    he at first i thourght some one ported wayland to the gamecube

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    Quote Originally Posted by AJenbo View Post
    he at first i thourght some one ported wayland to the gamecube
    Entirely possible, but wouldn't make much sense. It's such a limited machine.

  6. #6
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    The GameCube is roughly as powerful as a 2001 iMac, I know of a company that still has 3 of those in use to this day...

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    The thing has 24mb of usable ram. I ran linux on one.

    The cpu/gpu are decent, but the lack of ram kills most uses.

  8. #8
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    The ~1GB limit of the G3 iMac is one of there biggest limiting factors so yeah 24MB would severely limit it's usefulness. Can i have the Ethernet and modem adapters connected at the same time?

  9. #9
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    No, IIRC they use the same slot, so you can only use one or the other.

  10. #10
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    Another tiny-ish detail: Any Wayland implementation that runs on GC could be ran on Wii hardware with close to zero modifications because the Wii's GPU shares 100% of the register set with the GC's GPU.

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