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Thread: Unigine Demo Ported To Web Browser With Emscripten

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  1. #1
    Join Date
    Jan 2007
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    15,659

    Default Unigine Demo Ported To Web Browser With Emscripten

    Phoronix: Unigine Demo Ported To Web Browser With Emscripten

    The Unigine Sanctuary/Crypt tech demo has been ported to run natively in modern web-browsers -- without any plug-ins -- through the use of Emscripten...

    http://www.phoronix.com/vr.php?view=MTMwNjk

  2. #2
    Join Date
    Jul 2012
    Posts
    152

    Default Wow!

    Unbelievable. Zero artifacts, smooth on a Intel IGP (HD 4000).

  3. #3
    Join Date
    Jul 2011
    Location
    florida usa
    Posts
    81

    Default

    if someone could make a 3d api for javascript that easily translated to opengl or direct3d but was build to be easier to use and more conformant with javascript language, i really think this will be the future of computing, chrome oc, firefox os, android ios, regular linux or windows or mac or whatever you are using, browser based applications will only continue to become the defacto end user interfaces. its realy not all that bad of a thing to happen, although you would have thought something like java could have done it 15 years ago. but, i guess it wasnt possible with the way java was managed back then.

  4. #4
    Join Date
    Jan 2011
    Posts
    427

    Default

    For a strange and unknown reason itís actually working on my Intel Core i3 550 with Firefox 18. (But rather slow; about 1,5 fps in fullscreen.)

  5. #5
    Join Date
    Jul 2009
    Location
    Germany
    Posts
    543

    Default

    works great with r600g in window mode (no artifacts, smooth motion and ~10% cpu usage), but in fullscreen mode there's some stuttering from time to time

  6. #6
    Join Date
    Aug 2009
    Posts
    2,264

    Default

    Quote Originally Posted by benjamin545 View Post
    if someone could make a 3d api for javascript that easily translated to opengl or direct3d but was build to be easier to use and more conformant with javascript language, i really think this will be the future of computing, chrome oc, firefox os, android ios, regular linux or windows or mac or whatever you are using, browser based applications will only continue to become the defacto end user interfaces. its realy not all that bad of a thing to happen, although you would have thought something like java could have done it 15 years ago. but, i guess it wasnt possible with the way java was managed back then.
    No. HTML5/web/cloud/SaaS/whatever is a networked interaction-, multimedia- and cross-platform interface. It's like X11+audio.

    It has to run on a... You know; actual computer, hmkay?

    So it is an addition to computing and certainly will not replace anything. The only possible outcome might be running a server at home, with networked terminals for both the homeserver and remote servers. They call this a "hybrid-cloud" environment.

    Thanks, but no thanks. It's nice for mobile, but I will _never_ ditch the desktop, _ever_.

  7. #7
    Join Date
    Jun 2012
    Posts
    328

    Default Looking good!

    In windowed mode it shows decent performance on HD5750 with opensource radeon drivers. And dang, scene itself looks pretty impressive, it's even hard to believe it's pure HTML+JS (even if backed by serious 3D engine).

  8. #8
    Join Date
    Jan 2009
    Posts
    1,502

    Default Qudaro FX 570M (nouveau) and T7500 @2.2GHz

    Pretty smooth (around 25fps at the lowest). Damned impressive.
    Now we know for sure that webgl won't go anywhere

    Forgotto mention. I was running in fullscreen mode @ 1920x1200.

  9. #9

    Default

    Working fine also on r300g, about 2 fps on my RV530.

  10. #10
    Join Date
    Dec 2011
    Posts
    2,196

    Default

    Note WebGL use OpenGL ES 2.0 and does not support OpenGL ES 3.0 or the full OpenGL.

    Also there been some security concerns about WebGL.
    Also, Internet Explorer does not support WebGL.

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