Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Unigine Demo Ported To Web Browser With Emscripten

  1. #1
    Join Date
    Jan 2007
    Posts
    15,639

    Default Unigine Demo Ported To Web Browser With Emscripten

    Phoronix: Unigine Demo Ported To Web Browser With Emscripten

    The Unigine Sanctuary/Crypt tech demo has been ported to run natively in modern web-browsers -- without any plug-ins -- through the use of Emscripten...

    http://www.phoronix.com/vr.php?view=MTMwNjk

  2. #2
    Join Date
    Jul 2012
    Posts
    152

    Default Wow!

    Unbelievable. Zero artifacts, smooth on a Intel IGP (HD 4000).

  3. #3
    Join Date
    Jul 2011
    Location
    florida usa
    Posts
    81

    Default

    if someone could make a 3d api for javascript that easily translated to opengl or direct3d but was build to be easier to use and more conformant with javascript language, i really think this will be the future of computing, chrome oc, firefox os, android ios, regular linux or windows or mac or whatever you are using, browser based applications will only continue to become the defacto end user interfaces. its realy not all that bad of a thing to happen, although you would have thought something like java could have done it 15 years ago. but, i guess it wasnt possible with the way java was managed back then.

  4. #4
    Join Date
    Jan 2011
    Posts
    426

    Default

    For a strange and unknown reason itís actually working on my Intel Core i3 550 with Firefox 18. (But rather slow; about 1,5 fps in fullscreen.)

  5. #5
    Join Date
    Jul 2009
    Location
    Germany
    Posts
    537

    Default

    works great with r600g in window mode (no artifacts, smooth motion and ~10% cpu usage), but in fullscreen mode there's some stuttering from time to time

  6. #6
    Join Date
    Jan 2009
    Posts
    1,496

    Default Qudaro FX 570M (nouveau) and T7500 @2.2GHz

    Pretty smooth (around 25fps at the lowest). Damned impressive.
    Now we know for sure that webgl won't go anywhere

    Forgotto mention. I was running in fullscreen mode @ 1920x1200.

  7. #7

    Default

    Working fine also on r300g, about 2 fps on my RV530.

  8. #8
    Join Date
    Dec 2011
    Posts
    2,194

    Default

    Note WebGL use OpenGL ES 2.0 and does not support OpenGL ES 3.0 or the full OpenGL.

    Also there been some security concerns about WebGL.
    Also, Internet Explorer does not support WebGL.

  9. #9
    Join Date
    Jul 2008
    Location
    Greece
    Posts
    3,801

    Default

    This runs at a constant 60FPS in fullscreen here. It's VSynced so I guess it can actually run higher than 60, even though I've set my GPU (GTX 560 Ti) to a low power profile (I forced it to only run at 50% clock speeds.)

    It is quite impressive to see this in a browser.

  10. #10
    Join Date
    Aug 2010
    Location
    Denmark
    Posts
    142

    Default

    Running this in Chrome OS (Samsung Series 3 ARM Chromebook) I just get some green and orange blobs floating in black space. I assume this isn't the intention?

    https://docs.google.com/file/d/0Bxfp...it?usp=sharing

    All other WebGL demos I've tried work fine.
    Last edited by runeks; 02-21-2013 at 03:12 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •