Wiring Up GL_ARB_debug_output For Valve
Phoronix: Wiring Up GL_ARB_debug_output For Valve
One of the requests that Valve has long had for Intel and the open-source Linux graphics drivers in general has been supporting GL_ARB_debug_output, an OpenGL extension that assists game/application developers in debugging and optimizing their code. Fortunately, support for this extension is finally being pursued aggressively within Mesa...
With my dev hat on, getting output on stderr via an env var is infinitely more convenient than starting up a special debug context and wiring up a callback.
Please say these changes don't break the existing usage and force the much-more-inconvenient method.
How about support in the AMD and the Nouvoue drivers?
Okay, I'll say it: these changes don't break the existing usage and force the much-more-inconvenient method.. :)
Originally Posted by curaga
In all seriousness, though, INTEL_DEBUG=perf still works after this. With the environment variables set, you get output to stderr like before; in a debug context, you also get output via ARB_debug_output. Obviously, changing applications to use a debug context is a non-starter for driver developers...we don't get to change most applications.
As far as I can tell, all the functionality is in Mesa core, so the developers of those drivers just need to start adding calls to _mesa_gl_debug(). Simple enough.
Originally Posted by uid313