GL3 requires at least 4X MSAA to be supported -- it's more like DX10.1 than 10.0.
Ironlake can't do MSAA at all, so the only way you could claim GL3 on it is by spec-weaseling or just blatant lies.
The best you'll get is 2.1 + a bunch of the 3.x/4.x extensions -- Ironlake can do almost all the rest of the 3.x features, just not multisampling.



It would be great as it would help add features to 
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