Shit! Looks like I won't be porting any games on this shit if it has this performance..... And I've already added the controls API in my game just in case...looks like that branch is dead now. Or until the next iteration if there will ever be one.
For a while I thought that considering the amount of contributors Ouya had, they'd have invested in Tegra 4, or at least find a way to heavily overclock the Tegra 3 without killing it. Anyways, unless they made some software mods of their own, I don't think the hardware will make enough of a difference anyway. Android makes a pretty bad PC, and while Ouya is focused on gaming and media, it's also claimed to be a development platform. I wish the project success, but I think Tegra 3 will really hurt it.
Did someone actually expect a console running Android to be usable for games? Good god, people, how naive can you be?
For future references: real consoles do not multitask!
"Good god, people, how naive can you be?"
Funny, that was exactly my thoughts when I read your post. Real consoles do multitask to some degree. Next generation even more so. Android isn't slowing down the performance that much, particularly OpenGL. Tegra 3 never had a fast GPU, only good marketing and decent drivers.
Originally Posted by brent
What's going on with you people? The performance characteristics of Tegra 3 are very well known. Did anyone actually expect miracles?
I wasn't impressed with Ouya at all when I saw the kickstarter for it. This seems about in line with what I expected of it, mediocre hardware/performance. Project Shield looks like a much better contender for the Android-based gaming device market.