That sounds sane to me. Fullscreen apps should never ask for a larger resolution than your display is currently set to anyway, because it's likely already at the native resolution of the display. If they ask for a lower resolution, then scaling/stretching or (letter)boxing are perfectly reasonable. The user should be the only one who ever requests (and is granted) a different resolution, and ideally he shouldn't even have to do that (but we all know the ideal isn't always reality).
CRTs were horrible. I'm glad we got rid of those monstrosities. Spend a night staring at one and they'll kill your eyes. The scalability is pointless as well because of their crappy resolutions and bad refresh rates.
Personally I wish plasma monitors would make a comeback.
Should be the same regardless of whether you have a CRT or LCD. Why would you want your desktop running at a lower resolution than a game? If you want to run a game at 1600x1200 or more, it should be reasonable to expect you to want your desktop at that resolution too. The desktop environment should be smart enough to scale elements and text to fit the higher resolution, if that is the concern. I couldn't imagine any other reason not to, anyway.
I had enough of it with crashing games and/or bad drivers on Linux that left me with a crappy desktop at super low/broken res.![]()
I don't use a CRT anymore but I would have still wanted no application changing the resolution that I chose as the best resolution to display stuff.
This stuff was always problematic, especially when having more than one monitor. Currently postal2 in steam still has a problem that it doesn't respect your setting whether to start in fullscreen or not. The result is that I really don't want to play it, because every time I start it it disables my second monitor when setting the resolution and going to fullscreen. Why would a game do that?