Intel Continues Advancing OpenGL GLSL Support
Phoronix: Intel Continues Advancing OpenGL GLSL Support
Intel Open-Source Technology Center developers continue advancing support for the OpenGL Shading Language. Their latest work is on supporting Interface Blocks for GLSL 1.50...
It will be GL 3.2 and 3.3. According to the "Status of OpenGL 3.x features in Mesa" file on freedesktop.org:
Originally Posted by phoronix
The last remaining feature needed for full 3.3 compatibility is "pretty much done". (I suspect that they're waiting on whatever's missing from GLSL1.5)
GL 3.3 requires GLSL 3.30, not just 1.50. The changes are likely doable, but I wouldn't be too surprised if they'er not done. Hopefully they are, GLSL 3.30 is when it started to get bearable to use.
Originally Posted by halfmanhalfamazing
And according to the GL3.txt document, the GLSL new 3.30 features are basically done. I haven't looked at the code (or maybe it's in a branch somewhere), but supposedly the GLSL 3.30 features are almost finished. Who knows, that line of the document has been that way for a while, so maybe someone's already finished the necessary changes and not updated the document.
Originally Posted by elanthis
Oh, believe me, we've thought about it! :D The FAQ entry alone would be hilarious: "Why is there no Mesa 10?" ... "Q: Why didn't you just make Mesa 10 louder?" "A: uh...This Mesa goes to 11..."
Originally Posted by GreatEmerald
We'll have to see. :) If nothing else, it was hilarious to talk about.
It has to one-up DX versioning, thus the next version must be Mesa Black.
Kayden, guys, please, we want discreet card that works on your awesome open drivers. Badly! : ((
Originally Posted by Kayden