Quote Originally Posted by stqn View Post
Nowadays games routinely use 1024×1024 textures, so I don’t think drawing one more polygon with a texture of such a size will affect the framerate as much as you believe it does (maybe someone who uses SDL2 can show us some numbers…). Also, the quality hit should not be different to the quality hit you get when your LCD monitor scales the picture by itself.
It's not exactly the same thing....when a LCD monitor "scales" the image it doesn't "add pixels" (sorry but my natural language is not English and i'm sure i'm not explaining it right).