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Thread: The State Of OpenGL 3/4 Support In Mesa/Gallium3D

  1. #11
    Join Date
    Aug 2011
    Hillsboro, Oregon


    Quote Originally Posted by przemoli View Post
    And what about those extensions that add only 64bit data types in places where 32bits where allowed? Will it be hard to add?
    At least in the past, there have been a bunch of places that assume that every data type is the same size (i.e. you can stuff ints/unsigneds/floats in the same bits without losing anything). That would need to change. Plus, we currently don't have any 64-bit data types in our shader compiler and assembly backends. These are not really hard problems to solve, but there's enough that it's non-trivial work and probably a bunch of tedium.

  2. #12
    Join Date
    Aug 2007


    Is it possible to play Doom 3 BFG (via Wine or RB Doom3 BFG) or Rage via Wine now? I would see that as milestone when this would work.

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