There Isn't Too Much Progress On Unigine Linux Titles
Phoronix: There Isn't Too Much Progress On Unigine Linux Titles
For those that have followed Phoronix over the years know that I am a big supporter of the Unigine game/3D engine. The engine delivers absolutely beautiful graphics and there is first-rate Linux support. The developers at Unigine Corp are very Linux-friendly. Unfortunately, games and other software based upon Unigine aren't too quick to come to the Linux gaming scene...
"Dilogus: The Windows of War"
LOL, it's "Winds of War", not Windows! I hope Microsoft hasn't infiltrated that fantasy universe yet!
Dilogus, eh. I remember reading their blog and getting excited about this game
waaay before Steam for Linux was even announced, and even donated to it
I think. Then, slowly, their blog started to feature less and less info about the
game and more posts talked about their other, Windows-only title "inMomentum",
and now I think the last thing that was heard about Dilogus might be over a year old.
Relics of Annoranth is a Unigine engine based game, which will probably start on kickstarter this month or so: https://forum.annorath-game.com/inde...pic,190.0.html
But I am not too optimistic that this game will be an success. Their current game content videos: http://www.youtube.com/user/RelicsOfAnnorath
Looks like they lack developers quite bad. I mean the graphics and content is great, but otherwise there doesn't seem to be much progress. Not even enough developers to have a proper corporation website (https://portal.quantum-bytes.com/).
Last edited by Fenrin; 03-31-2013 at 04:57 PM.
There's a great Unigine powered game that's available for Linux, too. It's still alpha so don't expect much, but what it shows is so amazing that my friends and me can't stop playing: Kerbal Space Program. It's even on Steam (early access) since a short time.
I don't know what the licensing looks like now but I know a few years ago they use to post the cost on the site. When I looking at game engines I saw what the indie developer cost was and it was way out of my price range. If the prices are still the same you are most likely only going to end up with big studios using it for games. Most developers will probably look at Unity3D just because of the cost benefit when working in a small team. I would still love to use the engine, especially since I've already wasted money on other engines that didn't live up to the hype. Now I'm doing it all from scratch.