The 2 games are $9.99/£6.99 each on steam, here is the system requirements:
PC System Requirements
OS: Windows 2000, XP or Vista
Processor: Pentium II or Athlon 350 MHz
Memory: 64 MB
Graphics: 16 MB OpenGL compatible
Hard Drive: 800 MB
Sound: Direct X 8.0a
Multiplayer Requirements: Pentium II or Athlon 400MHz
Mac System Requirements
OS: Mac OS X 10.6.8 or later
Processor: 1.8 GHZ Intel chipset or faster
Memory: 512 MB or higher
Hard Disk Space: 1 GB
Video Card: ATI Radeon X1600 / NVidia Geforce 7300 (128 MB VRAM or higher)
Languages: English, French and German
Supported Video Cards: NVIDIA GEFORCE 7300, 7600, 8600, 8800, 9400, 9600, GT 120, 320M, 330M, ATI RADEON X1600, X1900,HD 2400, HD 2600, HD 3870, HD 4670, HD 4850, HD 5670, HD 5750, HD 5770, HD 5870, HD 6750, Intel HD Graphics 3000
Additional: Intel integrated video chipsets are not supported. This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive), Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported
Fan-made assets - of which many exist - could easily replace the assets on the CDs except for the dialogue files, but the game is really not bad at all without the dialogue since it has subtitles for everything.
Subtitles would also be copyrighted assets located on the CD... even recreating every asset (level, sound, textures, subtitles (basically everything you see an hear, including story line)) might be liable to copyright.
When a game engine+logic is open sourced like this is it common that the game content is required to play it, and it has not been seen as a big issue before either. Most ID titles even had buying the Windows version and downloading the Linux binery as the official install methode on Linux.
It's not "FREE GAME!!!", it's a way to keep an existing game working/improving.
Yeah, their studio is about 1/4-1/2 mile from where I work. They're still around.
Also, for the people hoping for a Linux port of KOTOR, hopefully it wouldn't be too hard... There's already a MacOS port on Steam, which means that there's an OpenGL version of the game that already exists (or maybe it's cider-based...?).
Both KOTOR games are using OpenGL already anyway, even on Windows.
This code drop is pretty awesome. Love those games
You do not need to recreate the assets to play a game with a source port. You just need to buy the assets and then run them from whichever source port your prefer. This is not illegal as it does not involve distributing the copyrighted assets.
I just wish they'd release the source code to the X-Wing/TIE Fighter series. That would be awesome if someone did a massive engine update using the code from XW: Alliance. Dark Forces is already being ported to the JK:JA engine and fans could easily do a port of the first Jedi Knight game using fan-made textures and levels.