Unigine OIlRush 1.34 Released, Now On Steam
Phoronix: Unigine OIlRush 1.34 Released, Now On Steam
Unigine Corp has finally brought their in-house OilRush game to Valve's Steam Linux client. The debut on Steam came as part of the game's v1.34 update...
As far as I can see, OIlRush became game number 100 on Steam.
It would be also nice if Unigine brought their engine with some sort of personal license to steam.
Works on Debian Wheezy 64bit...
I've just installed it on my too PCs.
Actually, it runs on my HD7850 + fglrx's blob as it was running before with the Debian pkg version.
The installation process was simple as usual with Steam. I simply have to give the activation code and follow the instructions like when you redeem a game.
Sadly, it doesn't work on a HD4000 Intel's GPU whatever the graphical option I've choosen. It starts then get back to Steam client. The HD4000 is probably a bit weak for this game.
Anyway, it works!
PS: About futur games for Linux, you should have a look on kickstarter about it. It seems that a lot of independant gaming studios have decided to follow Valve in the move. During the last six months, I've pledged for 3 games: M.O.R.E, ASYLUM and "Shroud of the Avatar" and there are more...
I don't think it will happen. From the sounds of it, they want to avoid having their engine used to make any sub-par content that would give their engine a bad name. Not sure it would be very useful to novices anyhow, from the looks of it there isn't much of anything in the way of useful tools to complement the engine. I also tend to doubt there is much in the way of 3rd party tutorials and documentation to help either since Unigine is still fairly unknown, underused, and over-priced.
Originally Posted by damvcoool
Atm though, there isn't much of anything available as far as commercial engine SDK support on Linux; it is a pretty sad state. You either got to go with something like one of the old open-sourced Id engines, or stick to one of the community developed free engines. Ogre is about the only in the free category that looks of much use, with enough documentation and tutorials to make getting started a bit easier then most. Source, Unity, and Unreal all have ports to some extent on Linux now, but their SDKs are still nowhere to be seen on Linux. You can potentially run them through a vm or Wine, but neither option is really ideal.
Last edited by IanS; 04-12-2013 at 03:41 PM.
I just installed Oilrush on Steam with my KeyCode I got from Avangate when I purchased the game back when it first came out. Vavle is the greatest.
I run XPPro+Unity4+Chrome(for asset store) on top of VMWare on OpenSuSE 12.3. VMware's "Unity Mode" sometimes becomes flaky and unresponsive when I have Chrome and Unity4 open on the same desktop browsing the asset store. Minimizing or moving one to another desktop seems to fix the issue. Not optimal but it works
Originally Posted by IanS
Compared to right now where mentioning "Unigine" to almost any industry game dev just results in a blank look.
Originally Posted by IanS
Unreal is still considered the best of the best and look at all the crap that hobbyists have put out with UDK, or even the crap that some major studios made. There is no such thing as bad publicity, as the saying goes.
Also note that the sole released game anyone can name using Unigine is possibly about to be utterly eclipsed by World of Warships.
I was not saying it makes sense. I just recall reading somewhere that when pressed for a reason for why they don't have some sort of free version available that was the excuse they used. For an engine that wasn't created for use by a specific high profile title, and lacking the accompanying hype and demand, it seems quite the folly to exclude newcomers to game development from their market. People who learn on a specific technology are on average more likely to stick with it rather than go through the hassle of learning something new, a well-learned lesson that keeps Microsoft afloat.
Originally Posted by elanthis
Hoping that the installer provided by Gameolith gets updated too.
Which do not have OpenGL 3.2 Core profile yet...
Originally Posted by Debcool
Lets give Intel devs some time. Duno if OilRush team cooped with Intel gpu driver team on improving their products..