Benchmarks Of NVIDIA's New Linux GPU Driver
Phoronix: Benchmarks Of NVIDIA's New Linux GPU Driver
For seeing whether NVIDIA's new 319.12 Beta Linux graphics driver that introduces many new features has any impact on the OpenGL performance for many common Linux games, here are some Phoronix test results when comparing the NVIDIA 304.xx, 310.xx, 313.xx, and 319.xx graphics driver series on GeForce GTX 550 Ti "Fermi" and GeForce GTX 680 "Kepler" graphics cards...
This gave me a benchmark idea: how about benchmarking various CPUs' game performance?
I realy don't know what you want with those games. The main speed diff can only be seen when a game is used that can use the multitheading features introduced by the 310+ drivers like TF2. A fast card can show an impressive speed boost with that:
I should have saved the csv file but did not notice it a this day. That would have got all settings stored what i used. Basically AA was off and the rest was on.
Last edited by Kano; 04-11-2013 at 05:03 AM.
Will you perform power usage tests for almost-optimus vs intel+nouveau? (Do you have hardware?)
I haven't been following the benchmark articles that closely, has there been any articles comparisons using before/after the multithreading features added in 310.x?
Originally Posted by Kano
Maybe the slower speed is because of this: https://devtalk.nvidia.com/default/t...19-12-drivers/ ?
In just 30 minutes of use, my syslog file was 120MB big.
And TF2, CSS when ?
please test Team Fortress 2(it's FREE), Killing Floor, CSS and other major Steam Linux Games !
I'm sure that would have an impact. But also, this latest driver seemed to be more feature additions than bug fixes and optimizations, so a performance drop is to be expected.
Originally Posted by Milos_SD
I would be interested to see the power efficiency effects of Optimus though.
Michael already mentioned that he can't benchmark them as they don't return framerate in any way that the PTS could automatically collect and store just yet. So that's something that Valve needs to fix first.
Originally Posted by mum1989
You get even more stats in cvs files in the program dir when you run timedemos than pts could collect when you benchmark source engine games. I also benchmarked Killing Floor, with support for sed on Win (or perl) i could parse everything but that game has rendering errors with Nvidia. All notes about KF: