Ouya Game Console Performance Is Disappointing
Phoronix: Ouya Game Console Performance Is Disappointing
The gaming performance for Ouya, the successful Kickstarter project to develop a low-cost Android-powered open game console, is rather poor...
Shit! Looks like I won't be porting any games on this shit if it has this performance..... And I've already added the controls API in my game just in case...looks like that branch is dead now. Or until the next iteration if there will ever be one.
I'll wait until mine arrives before I come to any conclusions. I know that it won't be as fast as a Steam Box or PS4, but that's not the point of this device.
Did someone actually expect a console running Android to be usable for games? Good god, people, how naive can you be?
For future references: real consoles do not multitask!
"Good god, people, how naive can you be?"
Originally Posted by eugene2k
Funny, that was exactly my thoughts when I read your post. Real consoles do multitask to some degree. Next generation even more so. Android isn't slowing down the performance that much, particularly OpenGL. Tegra 3 never had a fast GPU, only good marketing and decent drivers.
Originally Posted by brent
I wasn't impressed with Ouya at all when I saw the kickstarter for it. This seems about in line with what I expected of it, mediocre hardware/performance. Project Shield looks like a much better contender for the Android-based gaming device market.
I am sorry but as the developer of RetroArch (an app where we NEED relatively good audio and video latency to maintain any kind of decent audio-video synchronization), I can tell you that you couldn't be more wrong about this.
Originally Posted by dalingrin
Android is an absolute piece of garbage for any kind of realtime app - the audio latency is so bad that it makes the PS3's 40ms audio latency on the audio server seem almost 'low latency' by comparison.
Please stop perpetuating this 'myth' that Android is 'just fine' for games or realtime apps - it is not - it is a bad, sad joke, and iOS/QNX makes absolute mincemeat of it.
Find me one guy that has something favorable to say about Android from a performance standpoint compared to iOS/QNX- you can't find one because the thing can't be defended. It was the absolute worst idea on Earth to base an OS (INTENDED FOR A MOBILE PLATFORM) around some piece of garbage Java VM which has a bad habit of eating RAM like no tomorrow (minimum RAM requirements for Android 4.2.2 are now 768MB RAM - FOR A MOBILE OS!!! This is absolute insanity).
Oh BTW - since you mentioned OpenGL - I should mention to you that the OpenGL side is also written in Java - as is the audio side (AudioFlinger) -as is the input side (InputEvent service) - as is everything on this goddamn piece of garbage OS. And guess what? Everything you do (whether it is some stupid innocuous weather app - written in Java - or whether it is this crappy OpenGL implementation in Java - or whether it is the crappy audio subsystem) CAN AND WILL at any time invoke the Dalvik garbage collector - and guess what that does to your performance?
Oh BTW - I saw somebody saying that XBMC 'runs just fine on my Android phone' - no it doesn't - the audio lag is terrible and it pretty much makes any movie you play unwatchable. Try XBMC on iOS however and be amazed at how well it runs by comparison.
And no, I am not employed by Apple - I don't like Apple's restrictions either - but it's an inconvenient truth that Apple - despite the douchebaggy company it is - has their shit together on the technical side while Google doesn't. I'd expect the badly amateuristic hack that is Android to emerge from some startup company - NOT from a multibillion dollar company that struts around like it owns the world (ie. Google) while pretending it can do no harm.
Oh BTW - please do 'debate me' on this - I'm looking quite forward to seeing you defend the absolutely terrible runtime performance that this piece of garbage - Android - delivers to developers who are actually going to the effort of writing non-managed code for it - it will be quite amusing to see the amount of denial about this particular piece of crapware.
Last edited by Squarepusher; 04-16-2013 at 09:28 AM.
All of the new consoles for this generation multitask.
Originally Posted by eugene2k
For a while I thought that considering the amount of contributors Ouya had, they'd have invested in Tegra 4, or at least find a way to heavily overclock the Tegra 3 without killing it. Anyways, unless they made some software mods of their own, I don't think the hardware will make enough of a difference anyway. Android makes a pretty bad PC, and while Ouya is focused on gaming and media, it's also claimed to be a development platform. I wish the project success, but I think Tegra 3 will really hurt it.
The current OUYA is best suited as a Home Theatre PC.
They plan to bring out new versions and those future versions would be very interesting for casual games. The current one however is meh.