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Thread: AMD Radeon Gallium3D More Competitive With Catalyst On Linux

  1. #31
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    Apr 2013
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    It would be really great if Michael could maintain a dynamic feature table comparing all the available linux open and closed graphic drivers

  2. #32
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    Jan 2013
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    As an owner of a 6870 (on the desktop), I really can't muster the enthusiasm to care about the discrepancies.

    So if I played Doom 3 (which I won't until it comes to Steam), I get highly playable framerates even on the open source driver. If I'm running 60FPS on open source then I'll stick to that. And that's just about the most demanding game on Linux that I want to play. At the moment I'm actually just playing Half Life.

    If I were playing Crysis 3 on Linux, then a decision would have to be made, and I'd probably choose Catalyst (or buy an Nvidia card). But, as it is, there's absolutely nothing on Linux that requires the power and advanced OpenGL features which the closed source driver brings.

  3. #33
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    Jul 2008
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    Germany
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    Some Steamgames benchmarks would be awesome.

  4. #34
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    Nov 2012
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    France
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    Quote Originally Posted by pingufunkybeat View Post
    this could be an amazing year for AMD users!
    Nope. No HD7000 support.

  5. #35
    Join Date
    Sep 2010
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    683

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    Quote Originally Posted by Calinou View Post
    Nope. No HD7000 support.
    RadeonSI is working well feature wise. You can run games from this benchmark run on RadeonSI.

    (And Michael probably saved them for bigger page hit number 7xxx test will generate :P, not that current test can be considered "small")


    PS I wanted to say class-DX10. As is hw that is mandated by DX10.

  6. #36
    Join Date
    Jan 2013
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    4

    Default Dynamically checking mesa features

    Quote Originally Posted by Michael View Post
    texture-float was passed when building Mesa and S2TC is present by default in Ubuntu (sure wish there was a way to automatically parse the Mesa build configuration of the resulting binaries; similar to gcc -v, so that the information could be presented...)
    Michael,

    You can check at runtime for S3TC by looking for the GL_S3_s3tc extension in glxinfo and Floating Point textures is reported by the ARB_texture_float extension. I found this when I was creating a GTK version of glxinfo

    https://code.google.com/p/gtk-glxinfo/

    Kevin

  7. #37
    Join Date
    Oct 2010
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    Amsterdam
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    294

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    I am very happy with these benchmarks, the opensource drivers are gaining on the closed ones.

  8. #38
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    Oct 2010
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    Amsterdam
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    294

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    Quote Originally Posted by Drago View Post
    He probably meant DX11 features, which could be back-ported on DX10 class hardware.
    Maybe I am not understanding this right, but the HD5750 is D11 hardware.

    It one of the reasons I bought one, when Aliens vs Predator 3 was released.

  9. #39

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    Quote Originally Posted by kdekorte View Post
    Michael,

    You can check at runtime for S3TC by looking for the GL_S3_s3tc extension in glxinfo and Floating Point textures is reported by the ARB_texture_float extension. I found this when I was creating a GTK version of glxinfo

    https://code.google.com/p/gtk-glxinfo/

    Kevin
    Hosted on OpenBenchmarking.org are all the system logs including the glxinfo and people are allowed to go scan those manually, but doesn't make sense to overload the UI with all sorts of GL extensions by default, but a simple build configuration line would be convenient.

  10. #40
    Join Date
    Nov 2007
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    1,353

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    Quote Originally Posted by Michael View Post
    Hosted on OpenBenchmarking.org are all the system logs including the glxinfo and people are allowed to go scan those manually, but doesn't make sense to overload the UI with all sorts of GL extensions by default, but a simple build configuration line would be convenient.
    glxinfo is OSS right? I'm just guessing but i think it is open source. Have you ever looked at the code to see what it would take to make it do what you need?

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