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Thread: Shader Optimization Back-End Might Go In For R600g

  1. #11
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    Jun 2009
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    Quote Originally Posted by Nuc!eoN View Post
    What about heat production?
    It should be unchanged -- the card is running on full blast in both cases.

  2. #12
    Join Date
    Feb 2011
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    Ukraine
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    Quote Originally Posted by Nuc!eoN View Post
    What about heat production?
    LInux
    default idle +54.0C
    low idle +41.0C
    high Heaven +62.0C
    windows
    idle +41.0C
    Heaven ( gpu-z shows 4 sensors 65,61,65.5,65.5)

  3. #13
    Join Date
    Jan 2010
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    In other news, r600-sb was just merged!

  4. #14
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    Jan 2009
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    Vienna, Austria; Germany; hello world :)
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    Quote Originally Posted by brent View Post
    In other news, r600-sb was just merged!
    now we're talkin' !


    edit:

    http://cgit.freedesktop.org/mesa/mes...076f49e779e965

  5. #15
    Join Date
    Jan 2013
    Posts
    963

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    Quote Originally Posted by Pontostroy View Post
    LInux
    default idle +54.0C
    low idle +41.0C
    high Heaven +62.0C
    windows
    idle +41.0C
    Heaven ( gpu-z shows 4 sensors 65,61,65.5,65.5)
    Basically "default idle" = profile high = high, but doing nothing, for those who isnt aquainted with radeon.

    Quote Originally Posted by kernelOfTruth View Post
    ... Its C++ btw.. C++ entering kernel at last?

  6. #16
    Join Date
    Jan 2007
    Posts
    11

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    Quote Originally Posted by brosis View Post
    ... Its C++ btw.. C++ entering kernel at last?
    The c++ is in the mesa userspace; There's already plenty of c++ in the mesa tree (e.g. the glsl compiler, intel code generator) so that isn't too special.
    The linux kernel itself still does not have any c++ code compiled in.

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