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Thread: AMD Releases Catalyst 13.4 For Linux

  1. #41
    Join Date
    Mar 2011
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    395

    Default

    Quote Originally Posted by mibo View Post
    [ 380.806555] <3>[fglrx:firegl_apl_loadDatabase] *ERROR* APL: apl initialize fail.
    No idea what this is, sorry.
    2. Serious Sam 3 doesn't start anymore :-(
    I read, that deleting a texture cache might fix this, but I have no idea what file to delete (where?).
    The cache should be at .local/share/Steam/SteamApps/common/Serious Sam 3/Temp/ShaderCache/ - but I give no guarantee that deleting these files won't damage anything!
    Any idea, how to fix the problems?
    you could downgrade the driver.

  2. #42
    Join Date
    Sep 2007
    Location
    Germany
    Posts
    100

    Default

    Quote Originally Posted by TAXI View Post
    The cache should be at .local/share/Steam/SteamApps/common/Serious Sam 3/Temp/ShaderCache/ - but I give no guarantee that deleting these files won't damage anything!
    Thank you!
    I renamed ~/.local/share/Steam/SteamApps/common/Serious Sam 3/Temp/ShaderCache/OGL-LIN to .../OGL-LIN.bak and restarted SS3 - and it works again.

    On the downside:
    - the intro corruption in the very beginning still is not fixed
    - had to press Alt+Enter twice to fix the most annoying texture flicker (I think, this is still not correctly displayed, as leafs and shadows of leafs still appear and disappear while the trees move due to the wind)

    positive:
    - The intro now seems to be rendered smoothly with 29-30 fps

  3. #43
    Join Date
    Nov 2011
    Location
    Orange County, CA
    Posts
    78

    Default Kubuntu still broken

    I just tested - the segfault when resizing a konsole window still happens

    I can't wait until the new libdrm packages are in Debian experimental and the radeonsi driver finally works.

  4. #44

    Default

    Works ok under Debian Testing 64-bit on an A8-5500 APU, although i have a few gripes withh it:

    - if kernel > 3.7, virtual terminals work only if i set the vga=792 (or any other valid vga code) option in the kernel command line (deprecated) or i set the vt resolution by the gfxmode parameter (which isnt as straightforward as the vga option).
    http://phoronix.com/forums/showthrea...yst-13-4-Final

    - TF2 sometimes has a blueish partial or sometimes full overlay (never happened until now, not sure its driver or game related) that doesnt affect the hands/1st person stuff or menus. Sometimes it goes away for a time then comes back. Annoying. Other than that TF2 runs just fine with no hiccups after the first minute or so (where are some event related stutterings, probably it has to load stuff from the hdd because after that its smooth).

    - the apl errors in dmesg (not sure what they actually mean though) :

    Code:
    [47979.673252] <3>[fglrx:firegl_apl_loadDatabase] *ERROR* APL: apl initialize fail.

  5. #45
    Join Date
    Feb 2010
    Posts
    519

    Default

    Does WebGL work for anyone in Chrome 26 stable with Catalyst 13.4?
    E.g. http://www.chromeexperiments.com/det...ption/?f=webgl this one gives me a black screen with only controls and FPS counter
    http://www.chromeexperiments.com/det...mo-ovoidjs/?f= this one just fails with an error message
    Catalyst 12.8 works fine
    Last edited by PsynoKhi0; 05-07-2013 at 09:24 AM.

  6. #46
    Join Date
    Nov 2008
    Location
    Old Europe
    Posts
    932

    Default 1/2 OT

    *Something* is going on at http://ati.cchtml.com

    The listed bugs were reduced from 310 to 260 over the last few days.
    I guess it's mainly cleaning out some of the very old stuff - but hey - at least it
    looks like *someone* cares.

  7. #47
    Join Date
    Apr 2012
    Location
    Gipsyland
    Posts
    15

    Default Clean up with style

    Quote Originally Posted by entropy View Post
    *Something* is going on at http://ati.cchtml.com

    The listed bugs were reduced from 310 to 260 over the last few days.
    I guess it's mainly cleaning out some of the very old stuff - but hey - at least it
    looks like *someone* cares.
    Oh, yes. They do care. 50 bugs deemed too old - erased. Now that's pure genius. See that ?! No you don't. FIXED !!
    To quote one of the trending expression in my language: "mai taie din ele, da-le dreaq !" - Sound too sweet and it fits like a glove. (something like: you may loose some of them, what the hell).
    Well, this world is surely closing to an end if we got even the american eagle doing EE work style. One thing's for sure, I wouldn't let these people to build the next vehicle to carry the human kind to Mars. They lack the will, and that will surely kill.

  8. #48
    Join Date
    May 2013
    Posts
    8

    Default

    With less than one week left to the month, AMD released today the Catalyst 13.4 graphics driver for Linux x86/x86_64 customers...


    Last edited by Ray7brian2; 05-09-2013 at 03:29 AM.

  9. #49
    Join Date
    Jun 2006
    Location
    Portugal
    Posts
    542

    Default

    Quote Originally Posted by entropy View Post
    *Something* is going on at http://ati.cchtml.com

    The listed bugs were reduced from 310 to 260 over the last few days.
    I guess it's mainly cleaning out some of the very old stuff - but hey - at least it
    looks like *someone* cares.
    I've been thinking of opening up a website that keeps track of just how many games are broken with Catalyst. It seems every article at phoronix is: here's a new linux benchmark (latest unigine?), obv it has issues with fglrx and works with nvidia. Here's a new game (brutal legend? ss3? ...?), broken with fglrx, works nvidia.

    I even wonder just how much flak the humble bundle guys get on every linux bundle because of fglrx issues. Or valve.

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