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Thread: AMD R600 Gallium3D Optimizing Back-End Merged

  1. #21
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    Quote Originally Posted by curaga View Post
    Wow, Vadim replied in less than an hour, fast customer service that

    It built now, but the results are pretty bad on my RV710 (HD 4350).

    glxgears has wrong output:

    Also some of my private apps regressed badly, 28 -> 7 fps, visual errors, and a pegged cpu core.
    Good catch, Lauri...

  2. #22
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    Quote Originally Posted by Drago View Post
    Good catch, Lauri...
    Looks like it's been fixed now - newer GCC was zeroing out certain structs on creation, but that wasn't guaranteed behavior and apparently it wasn't happening on whatever old gcc version he tried it with.

  3. #23
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    The SB fixes aren't yet merged. The one I sent, for the shader key, is an unrelated fix.

  4. #24
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    Did you do any tests on optimizer? I am eager to know how close r600g is to catalyst.

  5. #25
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    Yes, but only against r600g, I don't run catalyst. The mentioned app went to 32 fps, from 28. Haven't tested other things.

  6. #26
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    Quote Originally Posted by curaga View Post
    The SB fixes aren't yet merged. The one I sent, for the shader key, is an unrelated fix.
    I was referring to this commit, which I thought was the fix, not your shader key commit.

    http://cgit.freedesktop.org/mesa/mes...af805909712d88

  7. #27
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    Where new tests by Michael?

  8. #28
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    It might be a bit early for benchmarks. The code has just been merged and there have been quite a few bugs in the initial code drop. The most serious ones are fixed already, though.

  9. #29
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    Quote Originally Posted by brent View Post
    It might be a bit early for benchmarks. The code has just been merged and there have been quite a few bugs in the initial code drop. The most serious ones are fixed already, though.
    They will be test only speed.

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