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Thread: Blender 2.67 Brings Freestyle Rendering

  1. #1
    Join Date
    Jan 2007
    Posts
    15,411

    Default Blender 2.67 Brings Freestyle Rendering

    Phoronix: Blender 2.67 Brings Freestyle Rendering

    The open-source 3D modelling software Blender has a new release out this afternoon and it brings with it some prominent changes...

    http://www.phoronix.com/vr.php?view=MTM2NzA

  2. #2
    Join Date
    Dec 2011
    Posts
    2,158

    Default Impressive

    Blender is seriously impressive piece of software.
    Better than big name expensive commercial software.

  3. #3
    Join Date
    Sep 2012
    Posts
    296

    Default

    Quote Originally Posted by uid313 View Post
    Blender is seriously impressive piece of software.
    Better than big name expensive commercial software.
    I absolutely agree with you. And it's getting better day after day.

  4. #4
    Join Date
    Dec 2010
    Location
    MA, USA
    Posts
    1,445

    Default

    Quote Originally Posted by uid313 View Post
    Blender is seriously impressive piece of software.
    Better than big name expensive commercial software.
    Better is debatable but it is probably the best open source commercial-quality program there is, and has been for years.

  5. #5
    Join Date
    Jul 2010
    Location
    Melbourne, Australia
    Posts
    122

    Default Definatly the best I have used

    I must agree that Blender is one of the best commercial alternative pieces of software I have used (sometimes used above commercial tools by professionals for some tasks such as uv mapping/unwrapping) - excluding Linux, which is quite different in scale and use.

    However Blender DOES have 3 (I think) paid developers who are continuously working on it, as well as the usual donations/targets for specific features and GSOC contributions.

    The direction of Blender is rather tightly controlled (guided?), and it doesn't really get lost in what to develop next, there is a good structure/plan to do so.

    However, there are a number of features that are implemented by (IIRC) non paid dev's that are not just small updates, like the Cycles Hair Stand rendering for example.

    Where the 'small' guys can contribute however, is by addons written in python, using Blenders API. There are many addons that can greatly enhance the experience, and tools within Blender that is alot easier to make/learn than having to code in C in Blender.

    The Blender project overall, seems to be fast paced, and not hindered by many of the problems that may hinder other OSS projects, with constant feature development, and a way where almost anyone can (and more importantly DOES) contribute to make the project better. (IE Coding, Coding Addons, resource files and tutorials)

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