06-12-2013, 01:32 PM
^ yes, this. (10)
Originally Posted by bwat47
06-12-2013, 05:41 PM
Are you only here to advertize your kernel, for which you think it is an achievement to play a 10 years old game on a five yoears old machine?
Originally Posted by Paradox Uncreated
06-12-2013, 07:26 PM
Talk about wayland or GTFO.
06-13-2013, 12:53 AM
Please keep the posts more constructive than ad hominem attacks. I just deleted several posts from Paradox Uncreated and a couple replies quoting him. (Thanks for using the "!" report links.)
06-13-2013, 03:06 AM
what I effing hate is that modern applications don't just serve you 64 bit, when possible, even though many people use it. in many cases, one has to specically choose the 64 bit version. At least Apple more aggressive in offering 64 bit, even though you can still run 32 bit apps in 10.9
Originally Posted by elanthis
06-13-2013, 07:47 AM
Will someone is actually doing some moderating please ban this guy and delete all his posts http://phoronix.com/forums/member.php?68972-Pallidus
Originally Posted by Darxus
Just look at some of his posts, absolute rubbish and there are many many more:
06-15-2013, 04:57 PM
i found the monkey suit wayland vs mir on las
06-15-2013, 09:47 PM
For the ones requesting link to prove that Wayland uses Delta-frames, it's in here somewhere, I can't be bothered finding the specific time right now (I'm 99% sure this was the vid, either that, or this one with Daniel Stone, which in any case is rather relevant to the topic).
I can't remember where, but I'm rather certain that someone mentioned binary drivers not being able to use KMS due to licensing, I don't recall anyone answering this issue. Among the bits n' bobs I've read these past days, I read somewhere that Nvidia had a workaround for this issue merged with the 3.9 kernel, so it shouldn't be that much of an issue, though I bet it'd all work better with a proper open source driver.
Now I've read quite a bit and watched vids n' stuff, and just when I think I understand everything, I read or watch something that messes with everything I think I know. So, to get the basics right:
- In the video with Daniel, it's stated that nothing in Wayland requires GL. Is EGL/GLES not considered GL-related?
- Again, the vid mentions GLES for rendering, the wayland FAQ mentions GLES/EGL untill a potential WaylandGL library vomes into existance. Considering reported Nvidias Unified EGL driver, will that have any effect on the protocol being used?
- From the info I have found so far, it seems that OpenGL communicates directly with the hardware with both X and Wayland (I'm not at all sure, everything I read tends to give a different impression from what I think I've learned). Does this mean that fullscreen OpenGL applications will still suffer from screentearing?
I apologize if any of this has been answered in either of the vids, or in this thread, but my memory is currently way past its limit.
06-16-2013, 05:48 AM
In case you havn't watched it yet, here's the one with Matt realizing that he might end up in a Monkeysuit.
06-17-2013, 12:24 AM
Sorry for triple post, I can't edit the previous post.
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