Unigine Now Does A-Sync Terrain Data Streaming
Phoronix: Unigine Now Does A-Sync Terrain Data Streaming
The visually-amazing Unigine Engine now supports asynchronous Terrain data streaming and other new functionality...
You're spelling "asynchronous" correctly now and I'm really proud of you for that but why did you abbreviate it to "a-sync" with the dash in the title?
Originally Posted by phoronix
So, we can now have Unigine-based Minecraft?
looking at this image, seems they should focus more on helicopter itself. While terrain looks nice, helicopter is perfectly "new", clean, more like toy, then helicopter. It destroys whole demo visually. Every detail displayed on screen counts...
Last edited by mirza; 06-08-2013 at 05:05 PM.
After using both Unity and Unigine, I find that Unigine based Games seem to run better on my Linux computers. Oil Rush looks pretty darn nice too, I think. I can't wait to see more Games using Unigine personally.
A shame the Opengl performance of Unigine is still far from being as good as the directx performance.
As it stands now, Intel have best "their" OpenGL vs "their" DirectX performance. Its almost equal for DX11 vs OGL 4.0 ! (On Win ofc.)
Originally Posted by qlum
So given a bit of time, and Apple development time*, we will see better performance out of binary blobs on Linux. (MESA folks alweys cook some perf improvements...)
* Since as for now OSX have bigger share of gaming market then Linux. Right now AMD+Nvidia have not real reason for caring about OGL4+ perf.
Last edited by przemoli; 06-09-2013 at 03:34 AM.
The thing is when you are using a higher end solution you will either be stuck with AMD or with Nvidea so really for any serious gamer this would still form a problem. Last time I checked open gl just gave me 19fps on the valley benchmark where the direct x11 one gave me 45.
Originally Posted by przemoli