Heh... 3.0's nothing TOO special. It doesn't incorporate much of any new APIs either as mainline or ARB extensions- it's more of an API cleanup that is intended to deprecate/remove some old functionalities that few people use and so forth. Post 3.0 is where it gets interesting.
I thought it was enough to have DX10 capable hardware?
Indeed, it is. If the vendor provides the hardware and driver support for DX10 functionality, they can provide it as an exposed ARB extension right now anyhow- and I do believe they had most of the needed ARB extensions ratified at this point in time.
@Radon: OpenGL tends to build on previous boards, so if I hear nvidia GF5200 will support OpenGL 3.0 it is plausible.
@Svartalf: "Heh... 3.0's nothing TOO special" Yes, I've heard 3.0 is just a "cleanup", not a feature release.
But I disagree it is unimportant: every release depends on the previous, and delaying one of them delays many future releases. Testing 3.0 takes time too...
Actually, I was hoping someone can contact the OpenGL ARB and let us know what is happening with OpenGL 3.0.
Or maybe an insider can post here the status of the project.