Results 1 to 10 of 18

Thread: Valve's Source SDK 2013 Supports Linux For Mods

Hybrid View

  1. #1
    Join Date
    Jan 2007
    Posts
    15,133

    Default Valve's Source SDK 2013 Supports Linux For Mods

    Phoronix: Valve's Source SDK 2013 Supports Linux For Mods

    Since Valve's Linux gaming announcements last year, many game modders have been looking for Source SDK to be supported under Linux. Valve today released Source SDK 2013 and it now supports Linux as well as OS X...

    http://www.phoronix.com/vr.php?view=MTM5Njc

  2. #2
    Join Date
    Oct 2012
    Posts
    136

    Default

    Great news

    To build the Source SDK 2013 on Linux you will need the Steam runtime. Install it using these instructions:
    Download it here
    tar xvf steam-runtime-sdk_latest.tar.xz
    cd steam-runtime-sdk_<version> (replacing <version> with the version you just unpacked.)
    ./setup.sh (Pick your architecture and debug/release preferences and then answer Y to everything else.)
    ./shell.sh --arch=i386
    Then run "make -f game_<gamename>_linux32.mak". At this point you should have client.so and server.so files to load with the Source SDK Base 2013 of your choice. More instructions on using the Steam runtime can be found in README.txt in the installed runtime directory.

    ** off to have a play**

  3. #3
    Join Date
    Mar 2012
    Location
    Faroe Islands
    Posts
    178

    Default That

    That is really great. But surely this can't mean they have ported Hammer and the actual tools for creating content can it?

  4. #4
    Join Date
    Dec 2009
    Location
    Tallahassee. FL
    Posts
    127

    Default

    Does this mean we could see Black Mesa: Source, I hope so!!!

  5. #5
    Join Date
    Mar 2012
    Location
    Faroe Islands
    Posts
    178

    Default

    Quote Originally Posted by jmcharron View Post
    Does this mean we could see Black Mesa: Source, I hope so!!!
    I believe they use Source SDK Base 2007. Buf if they could upgrade to the SDK 2013 source code base then I guess they should be able to do that?

  6. #6
    Join Date
    May 2011
    Posts
    1,560

    Default

    Valve seems really serious about this Linux stuff.

    Ballmer must've really pissed off Gabe or something.

  7. #7
    Join Date
    Sep 2011
    Posts
    704

    Default

    Black Mesa has said they won't port unless SDK2007 it self is ported.

  8. #8
    Join Date
    Oct 2012
    Posts
    136

    Default

    Quote Originally Posted by Kristian Joensen View Post
    I believe they use Source SDK Base 2007. Buf if they could upgrade to the SDK 2013 source code base then I guess they should be able to do that?
    i dont think their was actually any major update from SDK 2007 to 2013

    The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux.
    New steam pipe supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support.


    i doubt their will be any major update to the source engine until source engine 2 eventually arrives

  9. #9
    Join Date
    Sep 2011
    Posts
    704

    Default

    Quote Originally Posted by DDF420 View Post
    i dont think their was actually any major update from SDK 2007 to 2013

    The games now build and run clients on Windows, OSX, and Linux. Dedicated servers are supported on Windows and Linux.
    New steam pipe supported by the sample mods. Existing mods can change their gameinfo.txt to match the new format and gain Steam Pipe support.


    i doubt their will be any major update to the source engine until source engine 2 eventually arrives
    The 2009 SDK brought Mac support and it apparently took GarrysMod a log time to port from 2007 to 2009. Some one should do a diff between 2007 and 2013

  10. #10
    Join Date
    Mar 2013
    Location
    California
    Posts
    124

    Default

    Quote Originally Posted by jmcharron View Post
    Does this mean we could see Black Mesa: Source, I hope so!!!
    exactly what I was wondering

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •