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Thread: RAD Game Tools To Take On Linux Debuggers

  1. #11
    Join Date
    Jan 2013


    Quote Originally Posted by RealNC View Post
    Heh, if that was sarcasm, well done indeed, sir.
    Why would you think it sarcasm?

    Open source projects are increasing:

    Why people choose open source:

    FOSS as a development method has proven itself already. It has proven that it is capable of producing equal or even better quality software than proprietary. Why game developers haven't embraced FOSS, remains a subject of speculation - perhaps too many game developers are stuck with old business models, or perhaps there aren't enough game developers who are familiar with FOSS (or vice versa) - it's however clear that the lack of FOSS game development isn't because of any inherent flaw in FOSS itself. Personally I think it's just a matter of time and the matter will correct itself eventually.

    I could see a FOSS game engine working if enough game publishers invested some time and money to it - kind of like how businesses who make money from Linux invest time and money to the Linux kernel. The core game engine would be FOSS, and the companies would be free to release their games with proprietary game data and art assets, or use some other business model, everyone would win.

  2. #12
    Join Date
    Jul 2008


    Of course Open Source has been very successful. But "it's just a matter of someone doing it" isn't really an argument. That's why I thought it was a sarcastic comment. You can't use something that doesn't exist yet as an example that supports your point.

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