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Thread: The Current State Of OpenGL 3, OpenGL 4 In Mesa 9.2

  1. #1
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    Default The Current State Of OpenGL 3, OpenGL 4 In Mesa 9.2

    Phoronix: The Current State Of OpenGL 3, OpenGL 4 In Mesa 9.2

    With the release of Mesa 9.2 being a few weeks out, here's a current look at the OpenGL 3.x/4.x support levels within Mesa...

    http://www.phoronix.com/vr.php?view=MTQxMTE

  2. #2
    Join Date
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    Default Still stuck on OpenGL 3.0...

    So why is my ATI RV670 [Radeon HD 3870] still stuck on OpenGL 3.0?

    I've tried building from source (which actually get's it stuck to 2.0) and with xorg-edgers ppa.

  3. #3
    Join Date
    Jun 2009
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    Default

    Quote Originally Posted by gQuigs View Post
    So why is my ATI RV670 [Radeon HD 3870] still stuck on OpenGL 3.0?

    I've tried building from source (which actually get's it stuck to 2.0) and with xorg-edgers ppa.
    you need a recent version of mesa-progs, old glxinfo don't show profiles and if you get GL 2.0 you are doing it wrong and is falling back to LLVMpipe

  4. #4
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    Default

    in fact i would tell you if you use ubuntu stick to their repo release but if you wanna stay bleeding edge switch to gentoo ubuntu is not a friendly place for mess with source compilation

  5. #5
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    Default

    Hope to see OpenGL 3.3 support soon in Mesa.
    Sucks that there Khronos doesn't provide any reference implementation.

    Who is working on Mesa?

    Google and all the Android smartphone companies would only be interested in OpenGL ES.
    Does Mesa support OpenGL ES?

    I guess AMD and Intel have some developers maybe?
    Wish Nvidia would contribute to to Mesa too.

  6. #6
    Join Date
    Aug 2011
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    Default

    Quote Originally Posted by jrch2k8 View Post
    in fact i would tell you if you use ubuntu stick to their repo release but if you wanna stay bleeding edge switch to gentoo ubuntu is not a friendly place for mess with source compilation
    Or if you don't want to compile all day, just use something like Arch Linux and use the AUR/ABS scripts to recompile what you want.

  7. #7
    Join Date
    Nov 2012
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    Default

    Quote Originally Posted by uid313 View Post
    Wish Nvidia would contribute to to Mesa too.
    NVIDIA likes OpenGL when it's proprietary.

  8. #8
    Join Date
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    Default

    Quote Originally Posted by uid313 View Post
    Does Mesa support OpenGL ES?(
    r600g

    EGL_VERSION: 1.4 (Gallium)
    EGL_VENDOR: Mesa Project
    EGL_EXTENSIONS:
    EGL_WL_bind_wayland_display, EGL_KHR_image_base, EGL_KHR_image_pixmap,
    EGL_KHR_image, EGL_KHR_reusable_sync, EGL_KHR_fence_sync,
    EGL_KHR_surfaceless_context, EGL_NOK_swap_region, EGL_NV_post_sub_buffer
    EGL_CLIENT_APIS: OpenGL OpenGL_ES OpenGL_ES2
    GL_VERSION: OpenGL ES 3.0 Mesa 9.2.0-devel (git-af16f73)
    GL_RENDERER: Gallium 0.4 on AMD RV710
    GL_EXTENSIONS:
    GL_EXT_blend_minmax, GL_EXT_multi_draw_arrays,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
    GL_OES_depth24, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives,
    GL_OES_stencil8, GL_OES_texture_3D, GL_OES_texture_npot,
    GL_OES_EGL_image, GL_OES_depth_texture, GL_OES_packed_depth_stencil,
    GL_EXT_texture_type_2_10_10_10_REV, GL_OES_get_program_binary,
    GL_APPLE_texture_max_level, GL_EXT_discard_framebuffer,
    GL_EXT_read_format_bgra, GL_NV_fbo_color_attachments,
    GL_OES_EGL_image_external, GL_OES_vertex_array_object, GL_EXT_texture_rg,
    GL_EXT_unpack_subimage, GL_NV_draw_buffers, GL_NV_read_buffer,
    GL_EXT_map_buffer_range, GL_OES_depth_texture_cube_map,
    GL_EXT_color_buffer_float
    Last edited by jrch2k8; 07-15-2013 at 12:45 PM.

  9. #9
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    Default

    Quote Originally Posted by computerquip View Post
    Or if you don't want to compile all day, just use something like Arch Linux and use the AUR/ABS scripts to recompile what you want.
    yeah arch and AUR is a good place to be too

  10. #10
    Join Date
    Apr 2013
    Posts
    221

    Default opengl es

    Quote Originally Posted by uid313 View Post
    Hope to see OpenGL 3.3 support soon in Mesa.
    Sucks that there Khronos doesn't provide any reference implementation.

    Who is working on Mesa?

    Google and all the Android smartphone companies would only be interested in OpenGL ES.
    Does Mesa support OpenGL ES?

    I guess AMD and Intel have some developers maybe?
    Wish Nvidia would contribute to to Mesa too.
    intel hd 200/3000 etc have support for opengl es 3.0 on mesa 9.1.

    i hope see opengl 3.3 in november

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