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Thread: Wine 1.7.0 Released, Starts Again With The Changes

  1. #1
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    Default Wine 1.7.0 Released, Starts Again With The Changes

    Phoronix: Wine 1.7.0 Released, Starts Again With The Changes

    With Wine 1.6 having been released two weeks ago with 10,000+ changes, we're now out of the code freeze and Wine 1.8 development has begun. Wine 1.7.0 was released today as the first version in this new development series...

    http://www.phoronix.com/vr.php?view=MTQyNzU

  2. #2
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    Still no winepulse... At least it's getting there, last I heard about that is that it didn't make it into 1.6 due to code freeze, and the patch simply wasn't resubmitted after the freeze yet...

  3. #3
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    Nothing about input? In wine 1.5.13 raw input worked well, in 1.6 it works, but mouse warp doesn't work anymore in at least Risen, so you can only rotate about 360 degree before hitting the edge of the window.

  4. #4
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    If they're not accepting FOSS d3d9 drivers in WINE, then they're pulling a Sun Microsystems. Maybe WINE is being turned into the next MySQL? A fork would also allow for a rebranding.. How much of WINE is from codeweavers vs community contributors?
    Last edited by ethana2; 08-02-2013 at 04:53 PM. Reason: typo

  5. #5
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    I think someone may need to calm down a bit.

  6. #6
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    No DX11 Support....

  7. #7
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    About gallium d3d9 support. Any current info available for how to get that setup with current releases of wine?

  8. #8
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    Quote Originally Posted by duby229 View Post
    About gallium d3d9 support. Any current info available for how to get that setup with current releases of wine?
    far as i know there is a Patch for it on the wine forums

  9. #9
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    Default Most important?

    What are the most important parts missing in Wine?

  10. #10
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    Quote Originally Posted by ethana2 View Post
    If they're not accepting FOSS d3d9 drivers in WINE, then they're pulling a Sun Microsystems. Maybe WINE is being turned into the next MySQL? A fork would also allow for a rebranding.. How much of WINE is from codeweavers vs community contributors?
    They didn't accept the original DX11 code because it was Linux specific and Wine/CodeWeavers has to work on Linux, BSD and Mac. Its not that they just said "No screw you"

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