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Thread: NVIDIA Publishes Vendor-Neutral GL Dispatch Library

  1. #1
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    Default NVIDIA Publishes Vendor-Neutral GL Dispatch Library

    Phoronix: NVIDIA Publishes Vendor-Neutral GL Dispatch Library

    Proposed nearly one year ago was a new Linux OpenGL ABI by Andy Ritger of NVIDIA. Among the reasons for this proposal of a new ABI included EGL becoming the future over GLX, OpenGL advancing greatly, and issues surrounding each vendor/driver shippimg their own libGL.so.1 file. As part of making this work finally become a reality, NVIDIA has published the code to libglvnd, an OpenGL vendor-neutral dispatch library...

    http://www.phoronix.com/vr.php?view=MTQ0NzU

  2. #2
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    Not overwriting system libgl will really help bumblebee.

  3. #3
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    Looks very good. Thank you Nvidia!

  4. #4
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    Thank you NVIDIA!! ;-)

  5. #5
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    Default Wayland?

    Do I read it correctly as the way to support Wayland and Mir?

  6. #6
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    Quote Originally Posted by makson View Post
    Do I read it correctly as the way to support Wayland and Mir?
    I was also wondering if this has anything to do with a future method to do this. It sounds related. Of course, if it does, I would expect Michael to be a bit more explicit about it.

  7. #7
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    Currently, only the GLX window-system API and OpenGL are supported, but in the future this library may support EGL and OpenGL ES as well.
    The way I understand the above, this is likely to be how NVIDIA will try to support Wayland/Mir.
    It's slightly puzzling that they say 'may' though. One would think that they'd be further in their EGL-endeavors, as they've claimed to be working on it for years.
    Last edited by UraniumDeer; 08-28-2013 at 03:41 PM.

  8. #8
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    Quote Originally Posted by UraniumDeer View Post
    The way I understand the above, this is likely to be how NVIDIA will try to support Wayland/Mir.
    It's slightly puzzling that they say 'may' though. One would think that they'd be further in their EGL-endeavors, as they've claimed to be working on it for years.
    I don't think NVIDIA has claimed to be working on EGL at all.

  9. #9
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    Yea, that is pretty useful. Perhaps that could help leverage those integrated graphics chips on desktops, too, or at least provide a way to switch the monitor between the two at runtime. And it's great for an easy way to switch in and out of proprietary drivers.

  10. #10
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    Quote Originally Posted by n3wu53r View Post
    Not overwriting system libgl will really help bumblebee.
    I didn't know bumblebee was still around.
    What is the point of using that when we have the shared buffer mechanism that airlied created?

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