Having said that, all in all I am confident that we will get there in the not so far future, the radeon developers are doing a tremendous job.
I never expect to run anything but Catalyst for 3D until AMD itself open sources the entire stack and support for FreeBSD, Linux, etc, whilst focusing on n-tier selling of service development for the likes of Adobe, Apple, Oracle, NSA, CIA, DoE, etc within their HSA initiative.
As one astute poster mentioned about large amounts of resources [relative to the present value of the company: Only Apple could dwarf Intel on R&D and beat them to the punch] already being leveraged, more will ramp up with the expansion of sales soon to be realized over the next several years.
Anyone complaining about their lack of effort is most likely the same person who wishes to pay zero taxes for services.
You want to help, one has lots of tools to debug and help narrow suspect areas of development that can expedite quicker release cycles.
This review reminds me why I still use nVidia with blob drivers.
Good work on AMD's behalf though, they're really pushing forwards with their drivers. I think AMD could fix this driver cycle issue by making the hardware and firmware more complex and making drivers more simple. I realise in time, this might come true, but for now this is just a pipe dream.
kernel 3.11 + dpm by default is not fast for games in my experience, There is needed to force the performance level to the highest level via sysfs to get it working properly
Only partially true: http://phoronix.com/forums/showthrea...817#post353817About MSAA you can modify it, its an environment variable.
But, in my case (ati hd4200 + mesa 9.2 develop..... + dpm thing + r600 shaders optimization) steam games like team fortress 2 and portal seems to run equal (or maybe faster) than in windows using the free driver, seems than the theory is different than the practice in what I have tested.