Huh... interesting. I'll see if I can find out whether that's something we said or "just some random guy in the crowd"We’re told that tomorrow’s announcement will make Linux users/developers especially excited
It was apparently announced by Raja Koduri who returned to AMD few months ago from Apple and is a high level person at AMD.
Wow. AMD struck a huge blow against Valve.
"A low level high performance console style graphics API for PCs. It's being built by AMD. It's cross platform, but Windows initially. Battlefield 4 is the pilot project & first user of Mantle." (AnandTech)
Yup... Windows initially. And I'm sure "initially" means the first five years. Already implemented in BF4. Good luck finding any performance gains in SteamOS.
And once again an entire press conference where AMD is completely immune to anything even tangentially related to Linux.
I keep telling you guys... these people are not on our side. I don't care how many docs they throw over the wall.
I really hope that's just a codename and not the final model name/number. Is that supposed to be like RadeonHD 9000 with another arbitrary number tacked on the end?Radeon R9 290X
I have mixed feelings about Mantel. Its like AMD, after trying to play nice and push standards for so long, now wants its own "CUDA" like monopole. Even if it makes a lot of sense for the consoles where programming closer to the hardware has the best effort/performance ratio.
Mantle is open though, so it isn't a proprietary standard like CUDA. Actually, look up the definition of mantle and you'll be able to put 1 and 1 together to understand what exactly mantle is. You can think of Mantle as a mantle to graphics APIs like OpenGL, like DirectX which is sort of a mantle to Direct3D and all the other Microsoft Direct technologies. Although Mantle will only support GCN hardware initially, nothing is stopping NVIDIA from adding their graphics card to support Mantle as well.