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Thread: Gallium3D's LLVMpipe Is Good Enough For Teaching

  1. #1
    Join Date
    Jan 2007
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    14,554

    Default Gallium3D's LLVMpipe Is Good Enough For Teaching

    Phoronix: Gallium3D's LLVMpipe Is Good Enough For Teaching

    While Gallium3D's software-based LLVMpipe driver that runs off the CPU isn't good enough for real-world gaming use or other cases, it can be a good driver to use for learning OpenGL and experimenting...

    http://www.phoronix.com/vr.php?view=MTQ3MTQ

  2. #2
    Join Date
    Dec 2011
    Posts
    2,021

    Default Compare?

    How does LLVMpipe compare against SwiftShader and WARP?

  3. #3
    Join Date
    Aug 2011
    Posts
    514

    Default

    What he's wanting to see most out of LLVMpipe right now though isn't OpenGL 4.4 but just GLSL 3.30 support (the shading language that's part of OpenGL 3.3) due to it being easier for handling attribute binding.
    I guess what he means is the "(location = n)" style attribute index declaration?

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