Wine 1.7.4 Continues With The D3D Command Stream
Phoronix: Wine 1.7.4 Continues With The D3D Command Stream
Wine 1.7.4 has been released as the latest bi-weekly development release of the open-source program to run Windows applications/games on Linux and other operating systems. This latest release continues focusing work on the Direct3D command stream changes...
not sure if it is good. If wine will work great in a future, would that be competition against native programs and games? and maybe developers would release games for windows and wine compatible (no native mac and linux). In a close future, phoronix benchmarks of native games vs wine games will be a reality.
Afterall, im so happy with the improvements.
The command stream multiple thread patch is just awesome Some native windows games supposedly runs even faster on Linux now. It sure gives a nice boost to World Of Tanks anyway, at some times hitting the 100 FPS mark on my desktop with 3.5Ghz i7-2700K and NVidia GTX 660Ti ^^ Now we need support for DX11.
Although i really hope Wine doesn't become some sort of an incentive for game devs NOT to make games for Linux, but merely as a last resort for Linux gamers to run popular Windows titles that will never get ported...
On friday compile wine 1.7.4 (previously tested 1.7.3 and before 1.7.1.deb with csm patch founded on linux gaming on reddit)
And i very impressed with wine 1.7.4 (this version is much better with 1.7.1 with patch) on git seems very interesting (pixel, vertex and another functions on command stream announce upgrades but its much better)
On some titles testing: Age of Empires II HD STEAM, Assasins Creed STEAM, Assasins Creed Brotherhood STEAM, Assasins Creed Revelations STEAM, Bioshock 2 STEAM, BloodBowl Legendary Edition STEAM, Bloodrayne 1 GOG, Bloodrayne 2 GOG, Burnout Paradise STEAM, Castlevania Lords of Shadow STEAM, Chaser GOG, Cities XL Platinum STEAM, Clive Barker Jericho STEAM, Confrontation STEAM, Crysis STEAM, Dead Rising 2 STEAM, Devil May Cry 4 STEAM, Divinity II STEAM, Doom 3 STEAM + Wulfen Pack, Enclave STEAM, FarCry STEAM, Game of Thrones STEAM, Guilty Gear XX Reload GOG, Hydrophobia STEAM, Just Cause STEAM, Mafia II STEAM, Mirrors EDGE STEAM, Mortal Kombat Komplete Edition STEAM, MX vs ATV Reflex STEAM, Need For Speed Hot Pursuit 2010 STEAM, Ninja Blade STEAM, Port Royale GOG, Realms of Ancient War STEAM, Rock of Ages STEAM, Shadow Warrior STEAM, Starwars The Force Unleashed STEAM, Two World II STEAM
Resume, various titles shows more fps performance: Assasins Creed STEAM Assasins Creed Revelations STEAM, Bioshock 2 STEAM, Bloodrayne 1 GOG, Bloodrayne 2 GOG, Burnout Paradise STEAM, Cities XL Platinum STEAM, Clive Barker Jericho STEAM, Dead Rising 2 STEAM, Devil May Cry 4 STEAM, Divinity II STEAM, Doom 3 STEAM + Wulfen Pack, Enclave STEAM, Guilty Gear XX Reload GOG, Hydrophobia STEAM, Just Cause STEAM, Mafia II STEAM, Mirrors EDGE STEAM, Mortal Kombat Komplete Edition STEAM, MX vs ATV Reflex STEAM, Ninja Blade STEAM, Port Royale GOG, Shadow Warrior STEAM, Starwars The Force Unleashed STEAM and Two World II STEAM
I tried using version 1.7.4 that is now available in playonlinux but there is no performance gain. The 1.7.1 patched version is still a lot faster. Or did you grab the latest git source and compiled? Can't see any mentions about the Direct3D command stream for the latest days....
Originally Posted by pinguinpc
Originally Posted by birdstream
I compile wine from here (i dont use GIT)
But i see your register entries and yes on wine 1.7.1 patched (i use .deb on linuxgaming on reddit) appears this entries but in this wine 1.7.4, CSMT and StrictDrawOrdering not appear i test 1.7.3 and on this appears CSMT for default (on wine 1.7.3 remains same speed) but in 1.7.4 boost on apps because if you see git summary road to 1.7.4, appears pixel, vertex and various buffers instructions to command stream, on 1.7.3 this not implemented
But resuming on practice, boost its too much on titles with works