Page 3 of 3 FirstFirst 123
Results 21 to 23 of 23

Thread: Savage 2 Ships For Linux

  1. #21
    Join Date
    Dec 2007
    Location
    /dev/hell
    Posts
    297

    Default

    Quote Originally Posted by Vadi View Post
    Erm, no, it's a commercial installer on it's own...
    that's never a problem.... if the installer provides a "not interactive mode", and usually it happens, it's easy to make an ebuild....

    an ebuild is just a script! it's not a package :-)

  2. #22
    Join Date
    Dec 2007
    Location
    /dev/hell
    Posts
    297

    Default

    ok, no ebuild possibility...... but even with fglrx 8.5 i still get the ghost-model, what can we do for it?

  3. #23
    Join Date
    Nov 2007
    Posts
    75

    Default

    The ATi shader issue seems to be gone now with the BETA client. So it will be fixed with the release with FCP 2.
    You can see for your selfs:
    Savage2TestInstall-1.4.10-i686.bin (md5sum 4f8a758f3db1fe0e404f9920a744083e)

    Savage2TestInstall-1.4.10-x86_64.bin (md5sum 780dd91c9c349c31f17ca8de7630b9bb)

    Remember to update the client with the ingame update tool. (Just click on login an say that you already have an account)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •