Page 3 of 7 FirstFirst 12345 ... LastLast
Results 21 to 30 of 61

Thread: Leadwerks: GDB Is Annoying; Editor Using GTK

  1. #21
    Join Date
    May 2007
    Location
    Third Rock from the Sun
    Posts
    6,587

    Default

    Quote Originally Posted by Ancurio View Post
    Got any sources for that lovely bit of FUD there, Michael?

    And yeah, it seems like someone really ought to have RTFM here. Why do we even need to tell developers this.
    http://linux-debugger-bits.blogspot....-on-linux.html

    http://arstechnica.com/gaming/2013/0...e-coming-soon/

    "When we talk to developers and say, 'if you can pick one thing for Valve to work on the tools side to make Linux a better development target,' they always say we should build a debugger," he said.
    http://www.redditforum.com/threads/5...linux-debugger

    http://www.guru3d.com/news_story/val...for_linux.html
    Last edited by deanjo; 11-09-2013 at 02:07 AM.

  2. #22
    Join Date
    Sep 2009
    Posts
    129

    Default

    Quote Originally Posted by Michael View Post
    Qt was mentioned on the Leadwerks Twitter page.... https://twitter.com/Leadwerks Just forgot to put extra link in article.

    "QT forces us to rewrite our program to fit their structure, instead of just easily plugging into our code."
    OK, fair enough.

  3. #23
    Join Date
    Jun 2010
    Location
    ฿ 16LDJ6Hrd1oN3nCoFL7BypHSEYL84ca1JR
    Posts
    1,052

    Default

    Quote Originally Posted by tjwhaynes View Post
    I was saddened not to be able to comment on the original blog post - I've used gdb for years for many tasks, and it's perfectly suited to debugging in all the scenarios I ran into. If you want something more GUI oriented, I would recommend
    ... nemiver, kgdb, etc?

  4. #24
    Join Date
    Jul 2010
    Posts
    541

  5. #25

    Default

    Quote Originally Posted by log0 View Post
    From what I see, there is not a single line mentioning GDB in all these links.
    There is in the comments.

    Quote Originally Posted by Michael Sartain
    I actually like (most of) gdb and use it all the time.
    this doesn't rhyme with this tough

    Quote Originally Posted by Michael Larabel
    and game developers have found this GNU debugger to be crap

  6. #26
    Join Date
    Jul 2008
    Location
    Greece
    Posts
    3,801

    Default

    There are some good gdb front-ends out there. Does this developer not know about them? I too don't use gdb directly, since CLI is not good enough for debugging. I need to always have the information I need on the screen without having to scroll through a text terminal. And a front-end allows for that.

    It would seem that this developer doesn't know enough about Linux to actually be porting games to it.

  7. #27
    Join Date
    Nov 2013
    Posts
    1

    Default After all the bullsh*t i saw in the comments i had to reply

    For all of you saying that those developers don't know about Linux enough to develop for it the only thing i have to say is:
    - knowing about Linux is different of knowing about the many GUI for GDB (which happens to be a GNU Project not a Linux foundation one)
    - GDB (CLI version and the basic GUI versions that come in IDEs like codeblocks) _is_ limited when compared to VS10+ or the Intel debugger
    - the fact that you have to know that you have to disable a driver when installing other is not something a Linux user shouldn't be proud of

    Instead of saying things that can make those guys abandon ship, support them by giving them tips on how to improve their productivity

  8. #28
    Join Date
    Feb 2008
    Location
    Linuxland
    Posts
    5,329

    Default

    Eh, I too find GDB to be better than VS's debugger. But I agree it's unintuitive and not too discoverable.

  9. #29
    Join Date
    Jul 2011
    Posts
    379

    Default

    I'm pretty sure code::blocks use a deprecated annotation mechanism in gdb. He should really update to a modern IDE or use a standalone gdb frontend. Eclipse, Kdevelop, qtcreator or emacs is using the better modern mecanism.

  10. #30
    Join Date
    Jul 2010
    Posts
    541

    Default

    Quote Originally Posted by 0xDEADBEEF View Post
    For all of you saying that those developers don't know about Linux enough to develop for it the only thing i have to say is:
    - knowing about Linux is different of knowing about the many GUI for GDB (which happens to be a GNU Project not a Linux foundation one)
    - GDB (CLI version and the basic GUI versions that come in IDEs like codeblocks) _is_ limited when compared to VS10+ or the Intel debugger
    - the fact that you have to know that you have to disable a driver when installing other is not something a Linux user shouldn't be proud of

    Instead of saying things that can make those guys abandon ship, support them by giving them tips on how to improve their productivity
    So what are the limitations of the GDB (not the CB gui for it) compared to CDB and IDB?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •