Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 22

Thread: A Lot Of New NVIDIA Linux Benchmarks Are Coming!

  1. #11
    Join Date
    May 2010
    Posts
    91

    Default

    Quote Originally Posted by deanjo View Post
    He is correct. Until nvidia starts developing SLi profiles for the linux ported games you won't see much if any boost in performance. Often it even ends up being slower then just the single card.
    There's only one sli profile for nvidia which is the gldoom3 one. It supports, doom3, quake IV, Quake wars, Serious Sam3.

  2. #12
    Join Date
    Aug 2009
    Posts
    20

    Default

    Great News that Nvidia is supporting Linux even more. I am about to purchase 2 high end video cards and with this more information, I might be leaning more to Nvidia as they are supporting Linux more.

  3. #13
    Join Date
    Aug 2012
    Posts
    452

    Default

    Quote Originally Posted by darkbasic View Post
    I will never understand why AMD doesn't send samples too
    Maybe because their proprietary linux driver sucks so much that they fear bad publicity
    That last benchmarked showed the opposite: AMD's proprietary Linux driver massively outperformed NVIDIA's binary blobs in TF2. Considering Valve is supposed to be closely working with NVIDIA engineers with porting the source engine and optimizing OpenGL, something sounds amiss here.

  4. #14
    Join Date
    Apr 2012
    Location
    Europe
    Posts
    34

    Default

    Good job Nvidia, now some documentation please!

  5. #15
    Join Date
    Sep 2012
    Posts
    26

    Default Yes!

    I've been looking to buy a new graphics card for some time. I've traditionally only bought NVIDIA, but with the price differences, latest review of the AMD cards and the progress being made on open source ATI drivers I had started to go down the AMD path. Now with this information perhaps I can justify sticking with NVIDIA.

    NVIDIA... how about just open sourcing your driver? That would fix pretty much everything, you'd get easy access to all kernel GPL symbols and contributions for supporting wayland, mir, etc. much faster than trying to do it all yourself!

  6. #16
    Join Date
    Jul 2012
    Posts
    830

    Default

    Quote Originally Posted by sheldonl View Post
    NVIDIA... how about just open sourcing your driver? That would fix pretty much everything, you'd get easy access to all kernel GPL symbols and contributions for supporting wayland, mir, etc. much faster than trying to do it all yourself!
    Wouldn't that mean having to use gallium or mesa, which means their OpenGL would suddenly start to suck and there wouldn't be any OpenGL 4.4 anymore? I doubt that NVIDIA could just dump their code into mesa.

  7. #17
    Join Date
    Sep 2012
    Posts
    26

    Default

    Quote Originally Posted by blackout23 View Post
    Wouldn't that mean having to use gallium or mesa, which means their OpenGL would suddenly start to suck and there wouldn't be any OpenGL 4.4 anymore? I doubt that NVIDIA could just dump their code into mesa.
    Not if they released it under a GPL compatible license, then Linux gets an OpenGL 4.4 implementation. Not sure about gallium but they could maintain a separate graphics stack.

  8. #18
    Join Date
    Nov 2012
    Location
    France
    Posts
    625

    Default

    Quote Originally Posted by sheldonl View Post
    NVIDIA... how about just open sourcing your driver? That would fix pretty much everything, you'd get easy access to all kernel GPL symbols and contributions for supporting wayland, mir, etc. much faster than trying to do it all yourself!
    They cannot do it due to intellectual property stuff and patents...

    The best thing they can do is focus on Nouveau the most they can.

  9. #19
    Join Date
    Sep 2012
    Posts
    26

    Default

    Quote Originally Posted by Calinou View Post
    They cannot do it due to intellectual property stuff and patents...

    The best thing they can do is focus on Nouveau the most they can.
    Yes, I've heard that before. I'm not sure the patents thing is an issue. IIRC you can have a patent with the implementation being open source. What is the issue I believe is that they don't actually own all of the IP so they would have to convince their partners to open source it or allow it to be open sourced.... but a guy can wish.

  10. #20
    Join Date
    Nov 2009
    Location
    Italy
    Posts
    993

    Default

    Quote Originally Posted by mmstick View Post
    That last benchmarked showed the opposite: AMD's proprietary Linux driver massively outperformed NVIDIA's binary blobs in TF2. Considering Valve is supposed to be closely working with NVIDIA engineers with porting the source engine and optimizing OpenGL, something sounds amiss here.
    Stop playing simple games and start playing something more demanding: you will see a completely different world

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •