Results 1 to 10 of 16

Thread: Unigine Supports New Advanced Simulation Features

Hybrid View

  1. #1
    Join Date
    Jan 2007
    Posts
    14,600

    Default Unigine Supports New Advanced Simulation Features

    Phoronix: Unigine Supports New Advanced Simulation Features

    While the Unigine Engine sadly hasn't taken off in the expanding world of Linux gaming, Unigine appears to be successfully luring in commercial customers with using the advanced 3D game engine for visualization and simulation purposes...

    http://www.phoronix.com/vr.php?view=MTUyODA

  2. #2
    Join Date
    Aug 2013
    Posts
    51

    Default

    The video looks absolutely horrible.

  3. #3
    Join Date
    Jul 2013
    Posts
    369

    Default

    Quote Originally Posted by ACiD View Post
    The video looks absolutely horrible.
    Yeah, compared with Heaven, I was extremely unimpressed by this demo.

    On the other hand, it doesn't matter because I'm too poor to afford a card that can run Unigine anyway

  4. #4
    Join Date
    Feb 2013
    Posts
    306

    Default

    unigine hasn't taken off because it costs thousands++ to license
    why would anyone pick it over e.g, unity?

  5. #5
    Join Date
    Jul 2013
    Posts
    369

    Default

    Quote Originally Posted by peppercats View Post
    unigine hasn't taken off because it costs thousands++ to license
    why would anyone pick it over e.g, unity?
    Unreal costed ~$24,000 for the first year of licensing, and then a portion of profits every single year as long as your game was distributed (at least that's what it was when I last checked, which was a while ago. I think they've switched to a dynamic licensing model now), yet people use that ALL THE TIME.

  6. #6
    Join Date
    Feb 2013
    Posts
    306

    Default

    Quote Originally Posted by Daktyl198 View Post
    Unreal costed ~$24,000 for the first year of licensing, and then a portion of profits every single year as long as your game was distributed (at least that's what it was when I last checked, which was a while ago. I think they've switched to a dynamic licensing model now), yet people use that ALL THE TIME.
    Cool? And exactly what tech does unigine have making it worth anywhere near that much? Or notable games published with it?

    There's no reason to use unigine when unity exists, barely anyone even uses the royalty version of unreal(UDK) anymore.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •