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Thread: Major OpenGL 4.1 Feature Almost Ready For Mesa

  1. #11
    Join Date
    Jan 2009
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    597

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    Quote Originally Posted by turol View Post
    Rendering all faces of a cube shadow map (or any cube map render target really) with one render pass.
    Incorrect. What you're talking about is layered rendering, which is part of GL 3.2.

  2. #12
    Join Date
    Mar 2011
    Posts
    354

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    Quote Originally Posted by stalkerg View Post
    Where GLSL 1.5 and geom for R600?
    AFAIK the only thing missing for GLSL 1.5 is geom and that's actually being worked on.

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