wow I came across the mailing list post earlier but I didn't know icculus was using mumble... good stuff!
now all we need is a wesnoth plugin
Actually, im hoping tremulous n nexuiz follow suite - it sounds like the best way to further expose mumble to the world [openarena will probably be the first game to exploit the mumble ioquake3 code]
Heh... I'm thinking WoP, myself (since I'm addicted to that silly game...).
However, since it's in the engine, I'd think it wouldn't be much of anything, as long as the games in question take up the latest ioquake3 engine updates, to add this to ANY of those titles. Makes it kind of interesting all of a sudden, doesn't it?
I always wondered why FOSS multiplayer games didn't have mumbles positional audio but a couple of commercial games did... Ah well here to hoping nexuiz gets it implemented.
I could get into WoP but I take my hat of to who ever did the level designs, they are amazing!Originally Posted by Svartalf
I love mumble, and donated a bunch of moneys the next day after I first used it for the first time. Good stuff!![]()
I heard that game with my friend and it's a cool game. . I'll try to play with that. .![]()
sorry to bump such an ancient thread but i noticed that mumble has hit 1.1.8 (ment to be the last release of the 1.1 series), looks like COD2,4,5 and WOLF:ET got positional audio support in 1.1.7.
Bit of a shame phoronix doesnt give it more coverage. The 1.2.x to-do includes Multichannel echo cancellation.
In other positional audio related news, ventinux (to be renamed as Spux to avoid copyright infringment of anything *nix and ventrilo), a ventrilo linux client that is being developed should have an accesible svn repository soon...
I tried switching to Mumble about a week or so ago from our Ventrilo (2.1.x) server. But I must say it sucks :P Not the client, but the server. It's a nightmare to set up. The server design and administration is so brain damaged, I won't even go into explaining it.
Ventrilo server can be set up very easily.