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OpenGL 4.5 DSA Support Is Done In Mesa

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  • OpenGL 4.5 DSA Support Is Done In Mesa

    Phoronix: OpenGL 4.5 DSA Support Is Done In Mesa

    Months after working on direct state access support in Mesa, Fredrik H?glund of KDE has finished off this OpenGL 4.5 feature for core Mesa...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Mmm... it looks like the "Framebuffer object" part is not completed yet.

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    • #3
      Fredrik just completed the vertex array object subset of the extension. There is still more to go.

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      • #4
        Thanks

        Thank you Fredrik H?glund and everyone else working on OpenGL!

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        • #5

          GL_ARB_direct_state_access started
          - Transform Feedback object DONE
          - Buffer object DONE
          - Framebuffer object started (Laura Ekstrand)
          - Renderbuffer object DONE
          - Texture object DONE
          - Vertex array object DONE
          - Sampler object DONE
          - Program Pipeline object DONE
          - Query object DONE (will require changes when GL_ARB_query_buffer_object lands)

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          • #6
            About time, we need more of these modern OpenGL features. I hope the bindless extensions will be next. Even though the performance of these drivers are not top notch, pushing for modern OpenGL is very important in the long run.

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            • #7
              There's another feature: "19 hours ago - docs: update ARB_vertex_attrib_64bit status", see http://mesamatrix.net/

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              • #8
                Sometimes I don't understand why some articles are just plain wrong and don't get corrected. As others have said above, that extension is not finished yet.

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                • #9
                  Originally posted by AnAkIn View Post
                  Sometimes I don't understand why some articles are just plain wrong and don't get corrected.
                  you must be new here

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                  • #10
                    Well, now it's done for real:

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