Freedreno Driver Drops Its Old Shader Compiler
Rob Clark has managed to rid the Freedreno Gallium3D graphics driver of its old shader compiler back-end.
With no Piglit tests falling back over to Freedreno's old shader compiler, Rob nuked the 1,500+ lines of code this weekend for the old IR3 compiler in favor of the newer and faster shader compiler he wrote for this open-source Qualcomm Adreno GPU driver.
This commit is what did away with the old Freedreno shader compiler and will be a change for the Mesa 10.6.0 release down the pipe.
With no Piglit tests falling back over to Freedreno's old shader compiler, Rob nuked the 1,500+ lines of code this weekend for the old IR3 compiler in favor of the newer and faster shader compiler he wrote for this open-source Qualcomm Adreno GPU driver.
This commit is what did away with the old Freedreno shader compiler and will be a change for the Mesa 10.6.0 release down the pipe.
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