Godot 4.3 Game Engine To Feature Native Wayland Support

Written by Michael Larabel in Wayland on 31 January 2024 at 06:18 AM EST. 3 Comments
WAYLAND
The newest feature tacked onto the Godot 4.3 open-source game engine is featuring native support for Wayland on Linux.

The upcoming Godot 4.3 engine release will feature native Wayland support that is dynamically loaded when running a Wayland compositor as an alternative to the X11 support.

Going back to 2022 has been this work-in-progress code for a Wayland implementation of Godot's DisplayServer class. That was improved upon over time and worked into this pull request, which was pulled on Tuesday. There are some known limitations and further improvements to make like the cursor not yet supporting fractional scaling. There is also another pending PR to improve the Wayland rendering loop, among other changes likely to come ahead now that the initial Wayland support is in place.

Godot Wayland merged


Great seeing Godot 4.3 ready to introduce native Wayland support for yielding a better experience on modern Linux desktops.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week