RBDOOM-3-BFG Now Has Fast Soft Shadow Mapping

Written by Michael Larabel in Linux Gaming on 13 May 2014 at 01:14 AM EDT. 22 Comments
LINUX GAMING
While ioDoom3 is still dormant with not much activity and not nearly as much interest as ioquake3 has been over the years, RBDOOM3 and in particular RBDOOM-3-BFG is seeing a lot of new work. The latest addition to this fork of the open-source Doom 3 code-base is adding support for fast soft shadow mapping to improve the visual richness of the engine.

Fast soft shadow mapping support has been added to the RBDOOM-3-BFG engine to improve the performance drastically and adds shadow mapping support for translucent surfaces. This work was done by Robert Beckebans, the lead developer of the RBDOOM3 code-base.


You can find out more about this new feature to the open-source Doom 3 BFG code via Robert's GitHub repository. This new feature bumps the engine version to 1.0.1.
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