It's Time To Ask Your Linux Gaming Questions For GDC

Written by Michael Larabel in Linux Gaming on 20 March 2014 at 07:05 AM EDT. 30 Comments
LINUX GAMING
It's been one heck of a week already for Linux gamers with so many pro-Linux announcements during the Game Developer's Conference in San Francisco, but now it's time to get more of your Linux questions answered.

Among the Linux gaming announcements this week have been:

- Unreal Engine 4 being released and now it can be licensed as low as $19 USD per month. We also finally have official confirmation that Linux will be natively supported by Unreal Engine 4. On a related note, Mozilla has ported UE4 to WebGL and ASM.js for web browser use.

- Unity 5 was announced with new features for the popular commercial indie game engine. Unity 5 will continue to support Linux.

- The Witcher 2 is coming to Linux and should be out soon for Steam on Linux.

- GoG.com will sell Linux games at long last, beginning later in 2014.

- The Khronos Group unveiled a new set of industry-standard, royalty-free specifications... Most notable was the release of OpenGL ES 3.1 for bringing more GL4 functionality to the mobile space. There was also an update for OpenCL in C++ via SYCL. EGL 1.5 and WebCL 1.0 were also unveiled by the Khronos Group.

- Valve is showing off new Steam Controller prototypes.

- Valve is talking up their VOGL debugger that is now open-source software and great for Linux debugging of OpenGL.

- Crytek is finally showing off to the public CryEngine support for Linux. They also announced a low-cost Engine-as-a-Service program for indie game developers.

It's been an amazing week for Linux gamers and the week (nor GDC) are over. Right now I'm in route to San Francisco to spend Thursday and Friday at the Game Developer's Conference to talk with sources, meet with new gaming contacts, and talk to other gaming companies about their Linux ambitions. I was in San Diego the previous days for Phoronix and then flew back to Chicago on Wednesday for a day of hardware benchmarking and swapping out hardware for control via our automated benchmarking software with Phoronix Test Suite and OpenBenchmarking.org, but now it's back to California for the end of GDC.

This year's GDC 2014 Linux coverage on Phoronix is graciously sponsored by AMD, in particular for being at the AMD + Intel + NVIDIA session for reducing OpenGL overhead. There will be coverage of that session and I will also be meeting up with AMD's "OpenGL guy" Graham Sellers today to talk AMD Linux; Mantle on Linux, the different AMD Linux drivers, etc. Stay tuned for some exciting AMD Linux posts later today and tomorrow on Phoronix.

With all of that said, besides the obvious Linux gaming topics for coverage on Phoronix, if any Phoronix readers have any specific questions you would like asked to any of the game companies or any niche booths you would like me to investigate at the envent, please post as a comment to this article or let me know in real-time via @MichaelLarabel on Twitter. I will also be tweeting in real-time from the event with the Linux gaming news, tid bits, and other announcements.
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About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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