OpenGL Compatibility Profile Updates Land In Mesa 18.2-dev

Written by Michael Larabel in Mesa on 30 May 2018 at 08:16 AM EDT. 19 Comments
MESA
Marek Olšák of AMD has landed the recently noted updates to the OpenGL compatibility profile support in Mesa 18.2.

Last week I wrote of Marek working on geometry and tessellation shader support for the compatibility mode of Mesa and already that work is now queued in Git master for Mesa 18.2-dev.

This comes after Marek's earlier work on enabling OpenGL 3.1 support with ARB_compatibility context support for Mesa 18.1. ARB_gpu_shader5, ARB_tessellation_shader, and AMD_vertex_shader_layer extensions will now work when creating an OpenGL compatibility context rather than just a modern core context. This is good for the minority of games/applications relying upon the compatibility context for utilizing otherwise deprecated/remove OpenGL functionality, which comes down to a few games but mostly workstation type programs.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week