NVIDIA Releases Linux Graphics Debugger 2.0
NVIDIA has released a major new version of their Linux Graphics Debugger for helping game developers and others wishing to optimize OpenGL 4.x workloads on a variety of Linux distributions.
The NVIDIA Linux Graphics Debugger 2.0 release adds official support for Pascal GPUs, introduces a range profiler to better look at GPU utilization of your application/game, support for more OpenGL Extensions, an improved resources view user-interface, improved geometry view, and various other enhancements.
Developers interested in learning more about the NVIDIA Linux Graphics Debugger 2.0 can visit developer.nvidia.com. Access to this Linux OpenGL 4.x debugger is unfortunately limited to the NVIDIA GameWorks Registered Developer Program.
The NVIDIA Linux Graphics Debugger 2.0 release adds official support for Pascal GPUs, introduces a range profiler to better look at GPU utilization of your application/game, support for more OpenGL Extensions, an improved resources view user-interface, improved geometry view, and various other enhancements.
Developers interested in learning more about the NVIDIA Linux Graphics Debugger 2.0 can visit developer.nvidia.com. Access to this Linux OpenGL 4.x debugger is unfortunately limited to the NVIDIA GameWorks Registered Developer Program.
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