RADV Vulkan Driver Can Now Correctly Render Talos Principle
With all of the RADV Radeon Vulkan activity in the past few weeks, The Talos Principle now renders correctly when using this community-driven Vulkan graphics API driver!
It's been over one month that the RADV Vulkan driver has been correctly rendering Dota 2, which I benchmarked this driver at the end of August, while with the latest Mesa "semi-interesting" branch code is now working Talos Principle support when using the Vulkan renderer in conjunction with RADV.
In addition, the vkQuake game that's a port of Quake to Vulkan, is also playing nicely with this branch (previously there was its own vkQuake RADV branch).
David Airlie confirmed RADV rendering Talos Principle correctly via his blog. I'll work on getting out some fresh RADV Radeon Vulkan benchmarks vs. AMDGPU-PRO and NVIDIA in the next week or so, likely in conjunction with some preliminary Linux 4.9 AMDGPU figures.
It's been over one month that the RADV Vulkan driver has been correctly rendering Dota 2, which I benchmarked this driver at the end of August, while with the latest Mesa "semi-interesting" branch code is now working Talos Principle support when using the Vulkan renderer in conjunction with RADV.
In addition, the vkQuake game that's a port of Quake to Vulkan, is also playing nicely with this branch (previously there was its own vkQuake RADV branch).
David Airlie confirmed RADV rendering Talos Principle correctly via his blog. I'll work on getting out some fresh RADV Radeon Vulkan benchmarks vs. AMDGPU-PRO and NVIDIA in the next week or so, likely in conjunction with some preliminary Linux 4.9 AMDGPU figures.
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