Tellusim 3D Engine Adds Comprehensive Rust Bindings

Written by Michael Larabel in Programming on 3 January 2023 at 06:56 AM EST. Add A Comment
PROGRAMMING
The Tellusim Engine that is focused on professional simulations, visualizations, urban planning, VR/AR, and other 3D tasks has added a comprehensive set of Rust programming language bindings.

Tellusim Technologies is the company that was started by former Unigine engine CTO and co-founder Alexander Zapryagaev. Most Phoronix readers know of Tellusim not necessarily by name but via "GravityMark" for their demanding cross-API, cross-OS graphics benchmark.


The Tellusim Engine continues offering first-rate Linux support, natively supporting Vulkan along with various other graphics and compute APIs, native CAD integration, and other advanced features. I continue to be fond of Tellusim for its great Linux support and backing visually-stunning creations.

Alexander Zapryagaev announced that the Rust language bindings are now in great shape for their SDK/engine:
#Rust language is ready in #Tellusim engine. And now it's possible to create any cross-platform/multi-GPU applications for D3D, VK, MTL, GL, CUDA, HIP; using USD, GLTF, DAE, FBX, STEP, ...; resources completely in #Rust programming language.

The Tellusim Rust bindings can be found via GitHub. Those wanting to learn more about this professional 3D engine can do so via Tellusim.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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