AMD To Talk About Vulkan-DirectX 12 Similarities At GDC Europe
AMD will be talking about Vulkan and DirectX 12 -- and what they have in common as next-gen graphics APIs -- during GDC Europe in Cologne, Germany.
Coming across The Khronos Group news feed this morning was the announcement of the AMD event at GDC Europe to talk about Vulkan. "Vulkan and DirectX®12 share many common concepts, and can offer significant performance boosts, including lower API overhead, full muti-threading support, asynchronous compute, and more, but differ vastly from the APIs most game developers are used to. As a result, developing for DX12 or Vulkan requires a new approach to graphics programming and in many cases a re-design of the Game Engine."
The unofficial rumor at the moment remains that Khronos Group seems likely to unveil the formal Vulkan specification at SIGGRAPH in August. SIGGRAPH 2015 runs from 9 to 13 August in Los Angeles but who knows what we'll see the week before in Germany at GDC Europe or if there will be any early surprises.
Coming across The Khronos Group news feed this morning was the announcement of the AMD event at GDC Europe to talk about Vulkan. "Vulkan and DirectX®12 share many common concepts, and can offer significant performance boosts, including lower API overhead, full muti-threading support, asynchronous compute, and more, but differ vastly from the APIs most game developers are used to. As a result, developing for DX12 or Vulkan requires a new approach to graphics programming and in many cases a re-design of the Game Engine."
The unofficial rumor at the moment remains that Khronos Group seems likely to unveil the formal Vulkan specification at SIGGRAPH in August. SIGGRAPH 2015 runs from 9 to 13 August in Los Angeles but who knows what we'll see the week before in Germany at GDC Europe or if there will be any early surprises.
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