Ballistic Overkill Rolls Out Vulkan Support, New Anti-Aliasing Modes

Written by Michael Larabel in Linux Gaming on 16 May 2017 at 01:55 PM EDT. 9 Comments
LINUX GAMING
Ballistic Overkill v1.3.6 has been released as the game's first post-launch update. While Ballistic Overkill 1.3.6 may not sound like a large version bump, it comes with some big changes including Vulkan support.

For those unfamiliar with this game that was first released in March, Ballistic Overkill is self-described as, "a fast paced PvP shooter. Select one of 7 classes, each with their own skills and weapons. Make multiple loadouts with each, creating different builds within the same character. No wimpy support classes, in Ballistic everyone is a killer!"

Ballistic Overkill 1.3.6 rolls out with Vulkan support today thanks to its updated Unity Game Engine. Additionally, for macOS Gamers, there is Metal API support. The Metal and Vulkan support complement the existing D3D9/D3D11/OpenGL renderers that remain available.


Ballistic Overkill 1.3.6 also ships with a new queue system, various in-game changes, new weapons/animations, MSAA 2/4/8x anti-aliasing support complementing FXAA, and other fixes and gameplay enhancements.

More details on the Ballistic Overkill 1.3.6 changes via this Steam Community post. Unfortunately, Ballistic Overkill doesn't have any integrated benchmark mode so there probably won't be any OpenGL vs. Vulkan tests of this game on Phoronix aside from some possible quick, informal tests. Ballistic Overkill is available on Steam for Linux for $12 USD.

Update: Initial Vulkan Linux tests with this game.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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